History
It all started innocently enough. Ria and I were talking about one of her posts, trying to figure out how said item would effect The Lord.

MoonHunter sayeth: “Imagine all the crap a secret Evil Cultist would have. They might have some obviously “Evil” items hidden somewhere in the house. However, most of his Evil Cultist stuff would be “innocent” in appearance, but have Evil Magic properties. Then imagine said cultist dying, for some reason (an adventurer incident). What happens to all that stuff?

I mean, if the Evil Cultist was a respectable person. They would have an “estate”. After they die, many of these things would be in an estate sale was from a fine upstanding citizen like a Mayor, Guild Master, or Local Industrialist, Cousin of the King, (you get the idea). Innocent people come into possession of these things. They don’t know they are “Evil” or what magical properties they have. “

Ria: “You mean they have a Garage Sale from Hell? wahahaha… So many evil things to play with. If the people who buy these things also die, it could spread the items around, causing all kinds of chaos.”

Cue Evil Laughs

The Rules for Items in this Thread
1) The items should be something that someone should be able to innocently buy and not expect it to be Evil. So no skull cups, no blood encrusted blades, and human thigh bones.

2) The items can be cursed, “gifts” that the Evil Cultist had to further their own goals.

3) The item can be part of their “Evil Cultist Toolkit”, things the Evil Cultist had to make doing their Evil easier.

4) The item can be “left over” from an Evil Scheme, so it might have the bound demon in it, or might be something they used earlier in their career, but no longer have.

And there we go. Have Fun

Magic/Cursed Properties
Lets not go overboard with the magical powers. If the items were “SO POWERFUL” the other Evil Cultists would of scramble into the house and steal it before it could be lost to The Evil Cult.

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