Farming Neighbourhood
The siege was bad, and with fire decimated a large part of a town. As life returned, several people returned to their roots and prospered.
The siege was bad, and with fire decimated a large part of a town. As life returned, the abandoned ruins were teared down, new laws against fire raised the taxes for most houses, depending on the number of their stories. A few Hobbits have returned to their roots (so to speak), and built their holes as in old times. Naturally good in agriculture, and close to a needy market, the business proved lucrative, and soon other farmers followed their example.
The neighbourhood is a sort of village inside of a town; however, due to many thieves and poor people nearby, fences are everywhere, and to have several guarding dogs is a must. The neighbours have seen little movement in the last few decades, so everybody knows everyone else. While generally friendly, 'outsiders' are instantly suspicious, and many tend to ask of one's intents while here. In these parts, trespassing can't be a mistake, so watch out where you tread.
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? Responses (5)
Half point off because I hate Hobbits and Podlings. Other than that, it makes sense to have such a place. Just now that the seige is over, why are they still farming? Can it be that profitable?
Good point that deserves a detail more: not only was a large part of the town decimated, but many people have died as well (and many have fled before the war, too). This made farming inside of the (formerly) crowded town really possible.
Farming close to a needy market is likely to be profitable, question is if there are not more profitable avenues to pursue. Once the city grows enough again, farms will surely give way to other enterprises...
...add plot hooks about conflicts of the farmers and wealthy merchants that want to start new business on their land.
Its alright. Now Kendra, if you hate those poor hobbits so much why don't you go and do a remake of the race?
This is something good to tuck into your bustling city. A nice contrast and a good reason for it being so.
I can see an interesting spin on this, and it comes from the basic RTS game. The city is analogous to the base, and the base has survived a massive raid, the walls are breached, most of the defenders are weakened or destroyed, and large swaths of infrastructure have been decimated, to the point that the tech tree is in shambles. Support structures and resource generating structures have to be replaced before the other things can be rebuilt.
Inside the ruins of the walls, where there is still safety from sporadic raids, farms start popping back up. The halflings do have the advantage of being adept diggers, living underground, so that they can co-occupy farmland with their homes, rather than giving up one for the other.
As mentioned, in time the tech tree will be repaired, and the hobbit farms will be replaced by more useful or more efficient land uses, but for the time being, it is a wary area, still remembering the wounds from the fire, the destruction, and not keen to lose what they were able to save last time around.