Enter the Chuuni-Dungeon
it's a Chuuni World and I'm a Chuuni Giiiiirrrrrllllll
Dungeon Fantastic, its Emo-spastic
(No, I am not well)
1. Scotaan Argomento
The dungeon complex known as Scotaan Argomento, also known as the Black Parade Dungeon, Terror at the Deathtrap Dungeon, or the Fall Dead Hero Dungeon, is a weird as flecktarn dungeon. It is ranked as a Level 4 dungeon, being a massive sprawling underground complex, and has the largest recognized commercial zone.
Entrance - The Pillars of Scotaan Argomento guard the entrance of the dungeon, a pair of black basalt obelisks that radiate malice, magic, and straight vibe energy. Passing through the gate leads to a tunnel that leads deep into the earth, where it opens into the Potenz Corrid, the main boulevard of the top floor of the dungeon. The architecture of the floor is heavy, dark, and oppressive. Lighting is provided by scattered glowstone pillars that produce red, UV, green, or purple light. There are gardens of strange plants, fountains full of grotesqueries and blood, and then there are the market spaces.
Roleplay area - inhabited by heavily tattooed and pierced wights, dark elves (of the Drukhari vibe more than the Drow) Darkstone dwarves, Lizardfolk with big 'ole boobies, and plenty of fanservice dark monster boys and monster girls. The shops represent the usual selection of chemists and apothecaries, sundry goods and supplies, weapons, armor, magic items, and a large variety of services ranging from shops peddling designer healing potions, energy potions, and overpoweringly flavored foods to torture emporiums, fetish armorers, or cursed item and book shops.
Trick/Trap/Setback - below the commercial area, the main dungeon opens to reveal a traditional goth inspired Castlevania dungeon full of skellingtons, vampires, succubi and incubi, edgy monsters, overtly sexy dark monsters, more torture and BDSM zones, and roving evil bards with their retinues of murderous groupies and villanous roadies.
Climax/Boss Fight - the Demonlord of Scotaan Argomento
The Demonlord is a 20 foot tall humanoid figure with the horned head of a bull, but a mouth full of dragon teeth. Its right hand holds a black-flame serrated great sword, and its left arm ends in a massive metal stump with a dragon skull where the hand should be. It can fire a cone of Evil/Dark/Poison/Flame from the skull three times per combat, dealing ridiculous damage. It has an overly long list of spells at its command, some of which are included below. If somehow defeated, the Demonlord has a chance of dropping a Dragonskull Staff, a Two-Handed Murder Death Kill Sword, an UltraBlack grimoire, or pieces of Demonlord armor.
Reward - the Treasure Room of the Demonlord is a bonanza of loot, magic items, and anything an adventurer could want, so long as it is black, cursed, evil, shadow, ghost, infernal, demonic, or otherwise. There are also plenty of skeletons still wearing suitable dark evil hardcore kit to check out too. The trick here is that there is a limited amount of time, sixty seconds or so, for the victorious to peruse the vault before the door they used to enter starts to shut. If the door shuts, they are effectively trapped unless one of the trapped has a Wish power, a Teleport ability, or access to a powerful demon familiar or patron. If they don't, they get to either become part of the dungeon, or as scene decoration after they starve to death.
Almost the official drink of the Chuuni-Dungeon, Eldritch potion increases magical potential and power, but at the cost of slowly turning the consumer into an emo/goth
This borderline toxic iridescent black beverage is available in the Corrid markets, and can be found by the bag in the dungeon. Highly profitable
4. Ollophine, the Black Metal Death Hag
Considered the Beast Queen of the Dungeon, Ollophine is a nine foot tall female creature with three monstrous heads. The horror queen has powers of darkness, metal, and death, as per her name. Before her fusion, she was three separate hags who lived in the dungeon and were inexoriably drawn to each other, and eventually fused into Ollophine, a new a much greater terror. She has a high level of magic power, collects magical weapons and garments, and is trying to create a panoply of the Hell Hag, but has no creation skill as a clothing maker or enchanter.
5. The Murderer Codpiece
This codpiece fits into almost any non-full plate suit of armor and covers the genitals with a large horn. This shadow iron horn has a +2 Penetrating Damage enchantment, and can deal a good deal of damage, including easily killing non-ranked non-leveled opponents.
6. Zhiznande's Modesty
A modesty is a magical undergarment that allows the wearer to appear as if their breasts were completely exposed, as this is the common fashion in Terrasquestone and has been so for nearly five centuries. Zhiznande took this a step further and created a series of magical modesties that granted her/them simply magical tits. Four, to be exact. The upper pair are an impressive and eye-grabbed set of exceptional D-cups, in the 1950s torpedo style with prominent, soft, areaolas and large nipples. The pain underneath are a very modest small set of Bs. They are all connected with a Jeweled Talisman, nipples to a centerpiece moonstone, and chain down to the belt and up to the collar.
Basic - +2 Charisma
Regular - +2 Charisma, +1 Power Stat
Good - +3 Charisma, +2 Power Stat, Stupefy 3x/day
Superior - +4 Charisma, +2 Power Stat, Stupefy at will, Hold Person 3x/day, Charm Male 3x/day
Epic - As superior but gain Innocent status (cannot be targeted for spells or attack unless there are no other targets, +6 Charisma, +3 Power stat
Legendary - Gain Innocent status, Charm Person at will, Hold Person at will, Mass Stupefy at Will, +6 Charisma, +6 Power Stat, +10 to initiative
7. Taglient Token
Most monsters in the Chuuni-dungeon drop Taglient tokens as their loot, not a large amount and not every one, but common enough. These gloss black coins have a good exchange rate to gold on the merchant's market, and exchange one to one for regular potions and beverages on the upper floor. They also enjoy a superior value to gold on the upper floor so gear and equipment are cheaper by token price than precious metal coin cost.
Taglient Tokens can be used to recharge dark, shadow, and other edgy essence based powers, and can be used to create a one time use of Cause Fear, making these popular outside of the dungeon.
8. Polly
Also known as Polivrer, or its most common name, dungeon dust, this is a UV fluorescent powder that can be found in some parts of the dungeon. In the top level, there are entertainment parlors that pair strong alcohol with Polly, loud music, and prismatic illusion magics. Degens, degens everywhere.
9. Argomentian Gear
The equipment drops of the Scotaan Argomento
Armor:
Argomentian Robes are notable for being jet black, with a red interior and for being both edgy and very cool. Cool guys wear black and red robes.
Argomentian Leathers are pretty much fetish bondage gear with armor buffs and sometimes charisma buffs
Argomentian Spiked Armor is studded leather, but the studs are replaced with shiny metal spikes. Lots and lots of shiny metal spikes.
Argomentian Gloves are shoulder length women's gloves
Argomentian Gauntlets are armored gloves with studs or spikes over the knuckles
Argomentian Cowl, this is a gimp mask
Argomentian Deathmask is a skull faced helmet
Argementian Beast-Slaughter Mask is a deathmask that uses a monster skull instead of a humanoid one
Argomentian Steel is used to make the large variety of knives, short swords, sabers, and other small and medium blades the dungeon produces. It is a black steel that has a red interference visual effect and is of mediocre magical material quality. It makes for poor metal armors, so the dungeon leans more into using its demonhide leather for its assassin/rogue/seducer general plan.
10. Argomentian Wight
Wights are the default race of the Scotaan Argomento Dungeon. These humanoids are the expected gaunt, pale, tattooed, pierced, but differ from the more common Tarasceen wights as they have jet black eyes, black hair, and more pronounced canine teeth.
11. Vampire Deathlord Bloodfang Sword
This ludicrous magical sword is the full-on RennFest red crystal-studded, batwings for crossguards, double-edged with a serrated backstroke, over the top bastard sword. These are incredibly common in the dungeon, and despite their appearance, they are barely magical swords. To become the full-powered version, the user has to carry the sword and kill living monsters and people with it, and bathe it in their blood. Gaining multiple copies of the sword also works if they have an Item Fusion ability. At full power, the sword is a +5 Bloodletter Blooddrinker Sword of Blood.
It's also made of Bloodsteel, the second-tier metal the dungeon produces, superior to Black Steel by a large margin.
12. Panoply of the Edgelord
Most panoplies are for women, but the Panoply of the Edgelord was made specifically for overly-dramatic chuuni-edgelords who want to look as powerful and evil as they think they are. The ensemble of the edgelord starts with a blouse and cravat number that is stark white, followed by a magically reinforced vest typically in black, red, or purple. Leather pants are tight enough its obvious that magic is required to put them on and take them off. The real razzle dazzle comes with the magically sentient cloak, always black on the outside, but the same color as the vest, so as to match. This garment has a variety of magical powers, most evoking fear, preventing the wearer from being targeted by magic, protection from damage, missiles, etc, and boosts to charisma. The backpiece is rarely a physical object, but a magical effect created by an equipped accessory, and is usually something over the top and dramatic like a cloud of shadows that writhe behind the wearer, a procession of ghosts, a swirling vortex of tortured lemures, and the like. The magical effects are potent and impressive, which usually offsets the often poorly assembled builds of the Chuuni-Edgelord that would want something like this.
13. Edgelord Accessories
As per the item group of Ancient Accessories, which are based around increasing Wisdom and resisting petrification, the Edgelord Accessories are based around the activtion of a Shock ability, that can cause lower ranked NPCs, weak-willed PCs, and monsters to flee, cower, or surrender to the obvious power of the Edgelord striking a power pose in front of them. Against equivalent level foes, this can cause the opponents to freeze for a brief time, cause them to lose initiative, disrupt spellcasting, or break concentration for sustained spells. Against higher level foes, this has little effect, and the flaw of striking a Shock pose causes the Edgelord in question to become flat-footed in stance, losing all DEX/AGL based evasion and armor class benefits. This is a lot of flash, but little substance, because the items do not boost any other attribute.
Edgelord Amulet - made of bloodstone and black steel, this amulet grants the Shock ability (charisma based intimidation) 1x/day
Edgelord Belt - made of dark minotaur hide, this belt adds a +1 to the Shock ability
Edgelord Boots - also made of dark minotaur hide, these boots add 6 inches to the wearer's height, and a +1 to Shock and Intimidate abilities
Edgelord Cloak - this cloak is black on the outside, but a startling color on the inside. When flared, it can be used to grant a +2 to the shock ability
Edgelord Ring - As per the Edgelord Amulet, can be used to add the Shock Ability to a magic spell, activated ability, or physical attack. Having the ring and amulet at the same time allows either two regular uses of the Shock ability, or one use with a +4 to the check.
Edgelord Chatelaine - Made of black steel and decorated with bloodstone teardrops, this adds a +1 to Shock, and has the bonus ability of being tied to the Cause Fear spell.
14. The Guild of the Dark Masters
Also known as the Guild of Evil Intent and a bunch of other derogatory and insulting names. This organization meets in secrecy, and makes regular soujourns to Scathanna to flirt with being really evil, but they are mostly a bunch of Hellfire Club wanna be edgelord dilatanttes.
Purpose - To advance the agenda of Greed, Wrath, and Lust, acquiring wealth, harems, arsenals of powerful weapons,and gain the fear and respect of the other guilds
Leader - Egalitarian, as all members claim to be the leader and all others to be fools!
Membership - mostly a bunch of low status but upper income young men. Mediocre ability plus an inflated sense of self-importance multiplied by access to better training, equipment, and access to dungeons with support, but always underperforming compared to others in their socio-economic bracket and families.
Resources - none permanently held, they alternate between ostentatious use of spells like Mordenkainen's Magnificent Mansion, squatting in abandoned buildings, or crashing at the family holdings that are not currently in use, such as convening at the summer home during the winter, or the city house while the family is at the country estate, and vice versa.
Coffers - quite good, actually, these jagoffs always have gold
Magic Items - a very large number, as most are using item buffs and added abilities to boost their lackluster stats and undeveloped skills
Symbol - A Silver Dragon Skull
Brief History - a bunch of moderately wealthy underperforming edgelord teens got together to play the fiend so they could get more women, power, and respect. The current incarnation of the guild has not been around long, and the guild itself tends to be short lived. But, it periodically reappears. The symbol might change a bit, the meeting places and habits change, but in the end, its the same mediocre rich kids deciding they're hard as fuck, and no one is going to stop their rise to power. Then they get stomped by the locals for being too chuuni, summon up something they cant handle and get killed, or grow up and realize how cringe it all is.
15. Dread Souls of Scotaan Argomento
Dread Souls are created when an evil magic user removes the head of a female magic user and turns them into a magical abomination. When encountered in the dungeon, they are hostile, chanting spells and blasting foes, sometimes emitting cones of black fire from their mouths, and when fully enraged, they become skulls wreathed in a corona of black fire. Those who have allied with the dungeon will find the Dread Souls to be guides and allies, and in safe areas, they will assume a lithesome humanoid (wightish) form, and be willing to teach magic spells, or engage in large amounts of disgusting and denigrating sexual acts.
Mjln, the Voice of Ruin, is the strongest of the Dread Souls in the dungeon, and appears as the severed head of a very attractive oried elf (high elf or stone elf) wreathed with snow white hair and glowing ice blue eyes. Her spell repertoire is horrifying for its potency, and she has a penchant for summoning blackfire elementals, darkness elementals, and blood elementals, all of which are hard to fight with regular weapons. If found in a safe place, she is a statuesque woman who has a modest chance of seducing the typical chuuni-edgelord who would want to dominate the dungeon, and then drain their essence pool and then their health, reducing them to a withered husk and replenishing her own essence and even stealing some of their spells and abilities.
16. Black Rose Bouquet
The Black Rose Bouquet is a very unusual equippable weapon. It functions as a magic rod, but deals only minimal physical damage. It's real power is its ability to inflict status ailments on a struck foe. The first is a moderate strength poison attack, which can be resisted or countered with an antidote. The second and more dangerous power is the ability to inflict the Despair status. This reduces the targets physical attack potential, increases the difficulty of magic spells and activated abilities, and overall reduces their abilites across the board. Unlike most status ailments, Despair is stackable, and each time the effect hits it increases in potency.
17. Deathpunch
A Deathpunch is a dungeon wight that has had its right hand replaced with a bloodsteel mace shaped like a dragon's skull. This allows the wirey warrior to murder punch and kill with reckless abandon. If defeated, this magical blundgeoning weapon can be taken, but it can only be equipped by a dark healer or dungeon servant after the appropriate limb has been removed from the person wanting this attached to their body.
18. Bloodlight Staff
Based on the original Lux staff, these staves use the ubiquitous bloodstone of Scotaan Argomento to create a basic magic staff capped with a large crystal. When fed a little essence, the crystal emits a red light. These bloody glowstones are commonly used around the dungeon, and in settlements near it. Oddly, they are one of the few things that are popular outside of the dungeon, as the red lights are used in prostitution districts of less savory cities, to provide illumination in insect-infested areas since it doesn't attract them, and in mood lighting in other places.
19. Cave Stump
Finding trees underground is something that doesn't happen, so finding a stump underground would be weird. The dungeon variety of this monster appears as a truncated stalagtite or stalagmite, they usually prefer to hang from the ceiling more than anything. When something enters its range of effect, the cave stump shudders and produces a swarm of creatures to attack whatever approached. In Scotaan Argomento, these produce silverskull spiders, shadow wing bats, Earseeker centipedes, and fireblood scorpions.
20. Saberwolf Staff
Created with a similar process to the burning bird staff, the Saberwolf staff is made of black steel, capped with a wolf skull with bloodstone eyes. It is a passable melee weapon, and a superior wizard's weapon. It can be used to give the user wolf-sight and wolf-scent senses, and has the ability to create a Discord Howl power, aka Mass Fear ability. It's most stunning ability is to fire a Werewolf Bolt, a ranged attack that upon striking a target flashes into the semblance of a sabertoothed ghost werewolf and strikes for two raking claw attacks and one savage bite attack.
There is a Daggerbeak Raven Wand version of the staff, and instead of claws and a bite, it releases a flash of a Daggerbeak Raven that buffets the target and then makes a targeted attack to pluck an eyeball out with its aptly named dagger beak.
21. Oh, She's Here
Myzrym likes to hang out near Scotaan Argomento because she likes to recruit the more promising chuuni-boys to become her minions.
22. Deathskull Monster
A Deathskull Monster is a dungeon version of a regular animal, with the most common being bears, wolves, and large cats. These creatures are all jet black, and their heads are nothing more than exposed skulls. They have above-average intelligence, superior physical stats, combat abilities, and health. Other than this, they are functionally just scary-looking, improved versions of regular creatures.
Monkak Sharpmouth is the most feared Deathskull monster in the dungeon. This beast started as a black bear, but after several years of killing intruders, it has grown to become a Dire Bear. It has gained a frightful level of intelligence and has learned how to mimic the voices of sentient beings, and uses it to call adventurers into traps where it can kill them and devour their corpses. Monkak has been defeated a few times, but is now a champion of the dungeon, so it keeps her reincarnated. She has also produced many litters of deathskull cave bear cubs.
23. Bloodfang Monster
As
above, but they are all black and do not have exposed skulls. These
monsters have a vampiric bite and gain half as much health back as
damage they inflict.
Volog, the Bloody Maw, is an absolute horror in the depths of the dungeon. This dire wolf has gained an aggravated bite, and a cunning cruelty to separate and stalk members of adventuring bands. He will wound them, let them escape, and hunt them down over time. He actually prefers when they have time to use healing items and abilities, so he can draw a hunt out for days at a time. It finds physically strong fighters and warriors boring so kills them quickly and honorably, or lets them escape. It by far prefers soft targets like magic users and displays a misogynistic streak a league wide when pursuing female victims.
24. Burning Skull Monster
Burning Skull Monsters are bipedal versions of regular animals with a flaming skull instead of a normal head. They can equip weapons and accessories, and many have spell-like abilities. These also function as Dungeon Mages in Scotaan Argomento.
Shatterjaw the Vicious is a horrific bipedal boar, its skull appearing like burnished blood iron surrounded by red and purple flames. The beast is painfully masculine, laughing and mocking with a bared muscular chest and a black steel maul. He is fast and his hits can sunder armor and weapons, and he delights in disarming foes, leaving them broken and crippled and will take prisoners back to his lair for his own amusement and eventual consumption or offering to the dungeon. When confronted by a suitably Chuuni challenger, he will offer modest resistance and then pledge his loyalty to them. Shatterjaw has an entire clan of Burning Skull Boars that are willing to serve a suitably evil or chuuni master.
25. Bared Breast Monster
These are female versions of the usual creatures, but they have humanoid figures, exposed breasts, obvious patches of pubic hair, and have access to Charm Person magics and are more powerful Dungeon Mages and Dungeon Beast Masters within the dungeon.
Slartha the Tormentress is a humanoid giant bat, her legs, lower body, and torso are very human with striking breasts and eye-grabbingly pink nipples. Her head is pure chiropteran terror and instead of arms, she has bat wings. Incapable of flight, she can hold a Argomentian Prismatic Wand which she uses to devastating effect, or she can use it as a dungeon mage, summoning regular dungeon spawn, resetting traps, or just striking out with eldritch blasts. She also has a number of Hold Person and Charm Person spells. Unlike some of the other female monsters in the dungeon, her submissive victims are usually seduced and then taken to the entrance of the dungeon with a small bag of loot and a pat on the bottom.
26. Chuuni-Pristmatic Spray
This is a spell template that can be applied to any of the existing prismatic spells, but it substitutes the Chuuni color spectrum
Red - Blood aspect, inflicts wounds as per the spell of the same name, and adds bleeding effect. If the target is wounded, the wounds reopen and bleed again
Orange - Fire aspect, target is set on fire
Purple - Poison cloud effect, with varying levels of potency
Black - Fear effect, and any existing wounds gain the Necrotic status and cannot be healed with natural healing or regular healing potions
UV - Command Person or Charm person effect, those who fail saive checks become allied to the caster, even if wounded
Gray - Despair, all stats are weakened, willpower is reduced, and all difficulty checks increase
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