City Image
Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.
Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering.
You can tell a lot about the city by looking around and seeing what is there. A GM can use these bits of description to help set the mood of the place you are adventuring in. This thread lists the various ways the city/ towns looks and perhaps why it looks that way.
All pieces for this scroll need to be labeled "City Images"
The City's descriptions should be about the buildings, walls, roads, and how the city looks. Interwoven with that should be hints about the culture and society here. These are not your normal write ups telling us everything. In these posts, you have to show, not tell.
Note: If the given city does not have buildings, roads, and other pieces of engineering, like an Elven Tree City or a Mycorn underground city, they have things similar to them that serve similar functions. Post those here as well.
Article Codex
Locations • City • Any
Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).
Locations • City • Any
Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.
Locations • City • Tundra/ Arctic
Avon is the southmost city state in Thirdland, built in a natural protected harbor. The climate there is colder and wetter than most parts of Thirdland, so the buildings are sturdier and more utilitarian than in Amar or Antioch even.
Locations • City • Plains
StoneHolt
The greatest city on Neyathis - not built by the hand of man, but by long-gone giants. It is a city of superlatives and place of new beginnings.
Locations • City • Swamp
Punampu, who's inhabitants call it the Anciently Dignified and Resplendently Aged City of the Punampu, was originally a very large and splendid city, the capitol of a forgotten kingdom, which, in age, has declined to a somewhat less grand state.
Locations • City • Forest/ Jungle
Bayaallatalstonescha is a beautiful city. That by itself is not saying much, as all Elventi cities are beautiful. Bayaallatalstonescha is called beautiful by Elventi, one of the few places they actually apply that term to. It is on level peak on a tall mountain not too far from the ocean shore. In fact, on a clear day, one can see the ocean from appropriate places in the city.
Locations • City • Mountains
Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains. At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.
Locations • City • Any
Every city and village in this region has a flag tradition. The tradition started here.
Locations • City • Water
Silver Gate is built behind a natural harbor upon six and a half steep hills. It leads to the hills and their silver mines.
Locations • City • Forest/ Jungle
Triastu. The City of the Three. The Hallowed City. Triastu is the holy city of Trianarianism, and is the home of the Trirex. Many have paid homage to it, and many have gone on pilgrimages to it, and have marveled in its beauty.
Locations • City • Mountains
The city of pipes and light is in the Byzant Empire
Locations • City • Any
Cambria, for the most part, looks like every other urban area. However, here the concept of Great Buildings has not only taken hold, but it has florished.
Locations • City • Plains
During most of the year the nomads of the Bushlands wander in small groups, seeking pasture for their animals and food for themselves, over a vast area. But during the coldest three months of the year they come together for warmth and to trade with each other and pool supplies if things get really cold.
Locations • City • Mountains
This Kerrenese town is of classic design. It's strong walls surrond the Cluster on three side, a large rocky cliff side closes the square. The Warren is above the city, with a tourney ground on the plateu above it.
Locations • City • Forest/ Jungle
The City of Thierry is colored by two key beliefs of the city people. The first belief is that the color red is the color of strength, prowess, and courage. The second belief is that the Darbeast is a creature of great spiritual power.
Locations • City • Water
The city of Kaldarien is a bustling port on the Isle of Wildenmeer, often called the isle of the twin duchies, and is the capital of the southernmost duchy.
Locations • City • Water
An exotic and oddly beautiful city unlike any other.
Locations • City • Any
Barrowtown grew up in the area that was a Royal Necropolis.It was noticed that the wights would slay any criminals in their area, not just those that disturbed their barrows, and so traders and merchants came there and slowly the city improved.
Locations • City • Any
Anorrus, capitol of Marcosia, lies along both sides of the mighty and wide Rhenus River.
Locations • City • Water
To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore.
Locations • City • Other
Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing.
Locations • City • Forest/ Jungle
The city of Assalus is surrounded by a sea of deep green life. It surrounded by jungle. It requires magic and/ or constant attention to keep the roads clear to and from the city.
Locations • City • Water
Celedor by the River is built around the junction of the small but mighty Blue Arrow River and Rodean River. The City's namesake is the well known Celedor of the Hill, a fortified city of great antiquity. In the annuals of history, Celedor of the Hill with its mighty fortifications and military history is well noted and frequently mentioned, but in the world today, its nearby sibling city Celedor by the River is more important.
Locations • City • Mountains
Malarith is one of the Wonders of the Manmade world, for its made by Human Hands a long time ago.
Locations • City • Water
Sodius is The White City, known for its White Gold - Salt.
Locations • City • Plains
Calanderas is a beautiful city of hills, a tight cluster of hills. It has a long and complicated history, all which can be seen in the city streets. Yet it is not for the buildings that it is beautiful.
Locations • City • Water
The city of Chedru is one of the strangest Elventi cities in existence. It echos the traditional giant HomeTrees and catwalks between them of "normal" Elventi city. Yet there is no forest here. The Elventi were deposited here, far from the green trees and mountains of their traditional homelands. They have made their Way here.
Locations • City • Plains
At the heart of the Dhargenaas continent lays Malcaresh the northernmost city of the Southern Empire of the Careshi. It started with trade, but become tactically important. It has become a place of two styles since then.
Locations • City • Forest/ Jungle
Payan is an ancient city that covers a huge area (40 some square miles), with over 4000 Temple and Religious buildings.
Locations • City • Swamp
The underlying terrain of the city defines it. It is a large, broad mound. This cluster is as strange to the Kerrenese as Venice or a sunken city is to most Westerners.
Locations • City • Desert
Often called a jewel in the Imperial crown, Amar is one of the most beautiful cities in the Imperium.
Locations • City • Plains
Keepr is a unique city, built upon a tall standing rock spire. This keeps it up above the floods, the worms, and the other 'issues' that occur at ground level.
Locations • City • Mountains
Most people assume The Marches are a broad flat plain, maybe with a few low hills. In the Northern parts, there are a few mountain spurs that creep into the plains. Chelokhan is nestled between two close mountains.
Locations • City • Mountains
A Dwarven Holding contains a single clan lodge, holding 50 to 300 people of the same clan. Norhold qualifies as a Dwarven city, as it contains five clan lodges, and clan holdings (smaller places to stay) for the the nine other clans in the region.
Locations • City • Plains
Antioch is the most important city on ThirdLand. It is not the 'capital', that is Amar. It is not the 'heart', that is Avon. Antioch is it's 'Center'. It is where things 'happen'. Antioch and its' City State seems to be the 'center of the modern universe'.
Locations • City • Plains
This is as close to a 'city' as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the 'neutral zone' of Geon'kic.
Locations • City • Mountains
This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.
Locations • City • Any
Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.
Locations • City • Water
The City of Walkabout Creek is based within the only pass in the Mountians of Quartz. All around it is a sixty foot wall of solid but perfectly clear quartz.
Locations • City • Water
Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here. It is best known as a place of waiting for another perfect sunset.
Locations • City • Water
It is strange to have a city between two towns, especially when the two towns were there first and are 'famous', but such is the way of Sand City.
Locations • City • Mountains
Of old, this city was the home of a coven of the Sarkukai, foul devotees of Sarku, Lord of Worms, the God of Rising From The Grave. Though they were driven out, the city remains tainted by the memory of that ghastly cult.
Locations • City • Water
The entire city has a soft glow: the reflected back light from the massive light egg stone up the estuary.
Locations • City • Plains
Bonzalia is a city on a site that has been inhabited for many, many centuries. Since earliest times, it has been known for its metal work (copper and bronze specifically) and this shows in its architecture. Its love of tradition also shows.
Locations • City • Underground
Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.
Locations • City • Water
De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.
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? Responses (11)
Better organized, but it not like the others. It tells rather than shows. However, it does it really well.
Darn You. Now you are going to do another 50 posts that I am going to have to read. Should I just read them in the forum or wait? (Hmmm the old 'Hard Back vs Paperback' or 'read it now or wait for the movie', kind of question).
This was my favourite Idea Scroll thread. It still is.
This is a writing challange. Anyone currently up to it?
I wrote this in the thread when I was having issues coming out with a post.... It was not working out. I have actually deleted the partial posting twice.
We now join the post in progress.
So why don't any of you post one. This is not a "history of the city"/ everything you need to know kind of post. This thread is for descriptions of the city's buildings and key features. You would be suprised on how much about a city you can learn by just hearing the buildings and key features described.
Most of you have thought up one city for your world. So Do it.
So close your eyes take a deep breath
Visualize the front gate...
Visualize what it looks like when you go through....
What is next? ... describe the city's appearance... sounds... smells... textures..
What do the people look like and what are they doing?
Move through the city and keep describing what you see.
After you have been a tourist in your own city... This what you should be telling your players as they walk through the city.
Once you are finished... come back here and write your own City Image or discuss all the neighborhoods in your own city in the Neighborhoods thread.
It is so darn easy.
If you need help with the vocabulary... how to describe what you see... do some google searches for architectural terms or historical architecture or some combinations of the above. Or you can find a writen description of a real city like your city (or one done by an author of a fictional city) and use that as the basis for your post.
good
I've been meaning to do one of these for a long time. It's really a great template: simple, straight-forward, effective. Our city submissions are better off for having this model.
I absolutely love these short subs. Definitely planning on adding to this eventually.
This is an excellent codex.
An excellent, simple idea that spawned an era. I will soon join it.