The Masters Of Fog Magic
The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.
The Masters Of Fog Magic (designed for a low-magic world)
The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.
A Fog is natural thing, air moisture that becomes visible (under certain conditions of course). An adept of this school can control, enhance, even create a Fog provided the conditions are right. The spells have a long casting time, and dispelling such an effect does not make the Fog null, it takes some time for it to disperse. Unlike some other wizards, these magic-users tend to be of quite phlegmatic natures, it will happen when it will happen, and to hurry won't help. Other wizards have tendencies to despise them, and call their magics pathetic and pointless.
Teaching is done simply from master to apprentice. It is but said that deep within the Great Swamps, where fogs abound at any daytime or nighttime, there lives a master of masters of Fog Wizardry, that can teach the basics and much more. Tradition commands to bring each new spell to this master, sadly few honour it.
Besides spellcraft, these men and women (surprisingly, the ratio is almost equal in this field) study meteorology and in peaceful times try to forecast weather. One day, they also hope, they will be able to influence it.
This seemingly useless field of study has found a big use, however: on the field of battle. After the glorious victory on the Starling Hill, fog has become a favourite element of surprise and deception. Masking advancing units, providing cover for the defenders, confusing soldiers and generally messing with enemies' heads is all well. There are similar naval uses, and the occasional merchant ship hiding from pirates.
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Current news: (An update due to several requests.)
There is a great uproar in the magical community. Levdan Ongaro of the Island has proclaimed the School of Fog Magic to be a fake. Through a magical analysis of the spectral patterns he personnaly developed, he found that there is no significant difference between Fog effects and spells of the School of Water Magics.
This is of course a great insult to the Masters of Fog Magic. While some magic-users have despised the School in the past, it is nonetheless a great and respected feat to create an entirely new group of magical effects. And if Levdan's accusations were proven... it would destroy the whole group.
But at the moment, there is no sign of peaceful research. Letters with warnings and insults have been exchanged, messengers sent and dismissed. It has been quite foggy in the last few weeks on Levdan's island, as to prove this master of Water Magic cannot dispel an entirely different effect! Levdan himself has barred entry to any of those that are 'so ugly that they must hide in fog'. It is suspected there are at least three master wizards hiding nearby, and they patiently keep sending fogs to their enemy until he gives up. Let's see who wins this battle of nerves.
(Rules-wise, what seemed to be an entire School of Magic, is actually a single, albeit diffilcut spell usable on several power-levels. Adapt to your game system as you wish.)
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? Responses (13)
Hey, a comment or idea would be nice too! :)
A comment ye say?
It is a good post manfred as are most you write. I would have had trouble using this school of magic! My world IS low magic but not THAT low magic. The idea itself is amusing and fresh, though you probably lose 1 point because it is a very limited system. I mean... they do fog STOP That is all STOP. For a higher rating they would have had to be less mono-dimensional.
BUT: I hope people won't stop making interesting posts such as these because, even if 'Necromancer's Crowns'(tm), 'Sinister Orders'(tm) and 'Hilarious Warriors'(tm) might get you that 5, they are no-brainers. This post required some thought!
To freely quote Cheka Man: 'I wish I had that much thought!' ;)
(Now, Cheka Man does not say it like that. He says: 'I wish my stuff was that good!')
I agree that it is a refreshing idea. But similar to Ag, my setting is low magic but this seems low and basic magic. Very limited, tossed up more like a country seer or weather doctor. I can't think of the exact term used for them but someone who was attuned to the weather. I don't see it functioning much in the real world setting.
Updated: If the School of Fog Magic is too low-magic for you, there is an easy way to integrate it into an existing magical system - and also a plot hook, if you can use it.
Hmmm... now why isn't the Updated comment noted in the Newest 20 Comments?
I have found it takes some time for that list to update, depending on load I assume. Sometimes it is instant, other times it will be an hour. *shrugs* It is all magic in beige boxes anyways, so who knows the details on how and why.
I really like this simple but useful magic.
The 'Current News' is a nice touch!
And, I'm starting to enjoy all these schools of magic. Dont forget to codex them all someday :) Swine, Fogmasters, Olfactomancers, etc
i love the uber-low-magic take on these guys, btw! love it.
a thousand apologies. Forgot the Schools of Magic!
I am cheering for the Masters of Fog in the conflict. In my mind I make the greater difficulty in creating the fog giving them an extreme edge when they attempt to do some Water magic...to the point where, with a twist in spell creation and a change in general magicianal physics, the Fog Mages and many of the students are able to easily duplicate most water spells with little effort. Water mages, however, would be unable to do but the most basic of fog magic. Therefore, Water mages are right about the similarity in the most embarassing way.
Fog can have different aspects. Ditch the elemental purity and it can be corrosive (acid fog, or at the very least rusting), it can be poisonous or even deadly - perhaps the fog opens a connection to elsewhere, allowing things from beyond to enter, but only the fog.
Fog could be a lifesaver in the desert - it blocks some of the suns rays and cools. Deadly on the cold north seas where it freezes to every rope, sail and board.