Appearance: Moradin's Piece is a large semi-automatic pistol, heavy a slab sided and cruel as a brick. The metal is adamatine with a brushed mithril finish, and the grip has dragonbone inlays. The words 'The Peace of Moradin' are acid etched down the top of the gun in dwarven runes ended at the iron sight.
Benefits: Moradin's Piece is a masterwork heavy pistol, and has appropriate bonuses to hit and damage, as well as ignoring all non-magical armors. The gun also inflicts double damage on all Goblins, Orcs, hobgoblins, and related greenskins. On a lone Goblin the most fitting description is 'makin spaghetti sauce' Against giants, the damage increases to triple damage. Finally, when used against golems, earth elementals, and other similar creatures, the pistol can be used like a Priest's Holy Symbol to turn undead, but only affecting earth and earth related creatures.
Drawbacks: Being a gunslinger for the God of the Dwarves is a serious task, the bearer must constantly act in a manner defitting a Dwarven lord in exceptional standing to the God of the Earth. No mercy to foes, expect no mercy. Slay all goblins and giants, grant hospitality even if it means having nothing for yourself. The gun itself should have almost a will of its own, guiding and directing the gunslinger to the foes of the Earth, aiding the dwarves where needed and the like. This is a weapon of fate and destiny.
Lore: Guns are overlooked and frowned upon in Fantasy, but guns are also pretty darn cool. In a modern setting, like Shadowrun or the like there is no reason that the masterful weapons of the dwarves and the elves wont be there. Also, did it because I could and felt inspired.
Twist: Moradin is a neutral entity, so long as the bearer does right by the dwarves, it doesnt matter if he is a righteous holy warrior, murdering psychopath, or such. Moradin's Piece is also chauvanistic and will not fire in the hands of a woman.
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* Drawback
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? Responses (13)
Nice. Why should dwarves not have tech?
Personally guns seem to me more something an inventive gnome might tinker together, but I like the image of a tough lonesome Dwarf, sole source of law on the frontier.
'Sheriff Garrik might be short and gruff, but his aim is true and he'll face down anything for justice.'
But tinkering gnome is so overdone
Great item scras! Brings to mind a dwarven Punisher.
Well done. Gun crossed with Holy Symbol, crossed with giant/greenskin slayer. Neato
Love this gun. I imagine that one would feel the full weight of their new responsibility the moment they picked it up, as heavy as it is. If you could clean up the first paragraph a little, that would help (e.g. "Piece of Moradin" instead of "Peace of Moradin", and it looks like you're missing a word in the first sentence somewhere). Would this gun accept a bearer of a different race, as long as he was acting in the interests of the dwarves? Or is this a dwarf-only thing?
That was intended to be a play on words, it's Moradin's Piece as in weapon, but it grants Moradin's Peace, aka death, or being buried in the Earth
BANG!
Nice piece, and I like they way it reminds me of all those serious looking lone gunmen in western movies. I can also see this gun working really well in a noir setting, with a morally ambiguous owner that the PCs have to either befirend or circumvent.
It's surprising how much this item implies about its owner. Nice work!
I really like this. For some reason it makes me think of Roland from Stephen King's Gunslinger books.
Brings me back to the days of rolling up some fun weapons to use. A sort of typical weapon picked up the drawback of the requirement of professionalism it requires to use. Cool.
Righteous.
Update: Added Dwarven Guild freetext for Forgemaster's Quest
I really like the drawback and twist sections but the lore section somehow departs from the template for this quest and I personally feel that's a bit odd.