Special Equipment:
Gloves of the Fyreb’lls: The wearer can produce flames in their hands at will, the flames harm neither the wearer or their equipment. The flames can be hurled at people for some rather low fire damage. These gloves were make by his Great, Great, Great Grandfather Tawssin and have been passed down from father to son ever since.
Appearance:
2’10’’ 40lbs. Really short but with well tones muscles. Completely bald except for a small patch of black facial hair on his chin. His eyes are dark blue and his skin is a light tan and seems to have multiple burn scars and is always slightly singed around the face, chest and forearms. He wears a pair of dark red pants that can only be described as ‘parachute pants’ held up by a silk rope, he also wears a blacksmiths apron, magical chain mail gloves and he has a ‘F.’ tattooed in black on the right side of his chest.
Background:
A proud member of the Fyreb’lls Clan, Young Huck is also a member of the Gnomish Elite Fire Squad. His Life Quest, given to his clan apron their formation, is to master fire to a degree where is can be used to sustain life. So far none of the Fyreb’lls clan have come close. All they have managed to do is gain a reputation as skilled pyromancers and make some interesting magic items involving fire.
Roleplaying Notes:
Young Huck and his father Chuckyn can be found in the City of Govenheim, not far from the Gnomish Highlands. They talk to a lot of adventurers, especially pyromancers, and try to get information regarding their experiences with magical fire, fire elementals, and the like.
The Gnomish Elite Fire Squad specializes in controlling and extinguishing the frequent fires that pop up in a gnome’s laboratory. Young Huck spends most of his time pretending to be on the lookout for fire or trying to fulfill his life quest. He isn’t really interested in either of these things and would prefer to go adventuring.
A party of adventurers with an interest in Huck’s skills may be able to convince the Gnomish Council of Elder Masters to let him go and fulfill a dream, especially if they promise to help him find some sort of fire-using artifact (Like the 'Hearth of the Earth' or something like that).
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? Responses (9)
Pyromaniacal gnomish engineer, huh? While such characters are commonplace in ADnD and similar systems, they are hardly something new.
This is the idea guild, a place for fresh thoughts. I did not find your gnome inventor a novel concept, fireballs or not. 2/5
I am not the roleplaying police. Play whatever game you want, but this idea was too old to receive a better score from me.
This is a little cliche, but not bad. If the gnome was played well, with a spunky personality, the PC's could have some fun with him...as long as the GM doesn't overdo it with such characters. Perhaps he could be hired to build something for the PC's, or decide to follow their group around for awhile.
This is not a 'minor' character. It has an impact upon its world is notable. It needs work. Alot of work. The write up does nothing to answer the questions that immediately come to mind when you read this.
Not enough detail or interesting elements to make it more than a cliche. Sorry.
Updated: Meh, i did the best I could with this old sub. Did some major revisions, please revote if it's any better.
D&D Gnomes BAH!!!
Update: Added an image
Wow... -1 XP for this one? Is it that bad that I need to be penalized for it?
Low votes amount to that. It is not that horribly bad, just apparently stepped on many people's sensitivities. Could be better, now it is a so-so.
I see, 2.0 gives it another minus. Didn't want that but there it is. To me it's not really sub-2, but 2 sounds about right. Sorry Pieh, you know I like much of your work.
Amusing if not revolutionary.