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Pieh's Profile

Our Author's latest news and articles.

136

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Pieh - Social Profile

- High Lord Scribe of Mastered Illuminations

For Next Level: 24124xp of 74645xp complete.
24124xp

Hall of Honour

56 HoH

Golden

0 Golden

Quests

22 Quests
- RANDOM
Lifeforms | 240xp

Crown Octopus

A simple and fun fantasy octopus ready to be used as an ally, pet, or interesting meal

- RANDOM
Items | 140xp

Spear-Sucker

The crafty Murdholm Dwarf had not seen these new shields. Fools, he though, bigger shields won't help you when you swing like a bear.

*Thrust*

He felt the spear being yanked from his grasp. Before he knew it, his own spear slipped back to him, into him, point first.

- RANDOM
Items | 45xp

Wig of Alternate Realities

A strange magic item designed to be a very secretive way of interacting with other planes of existance.

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Guilds
“ I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage. dagger +2 to hit, D4 damage short sword +1 to hit, d6 damage long sword, threatens critical(see below) on 19-20, D8 damage battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity) spear D6 damage, d12 damage vrs large creatures great sword 2d6 damage military pick d6 damage, x3 damage( triple dice damage) on crit(20) great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier) quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better) Etc.”
Aramax
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
Spark
“ When you sleep, your soul briefly returns to the place where it was created/goes to when it dies, and seeks nourishment. Everybody's soul is created with a little link (or you could say a greater entity calls it back) to that place so that it can return easily, but upon death, the soul returns via that and annihilates the link as if returns. Also, as an added thingy, you could say the entity supplying the link, or residue of the links themselves, (whichever) is the source of all arcane power.”
DaWergyling
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