GalwaEnchena
GalwaEnchena is the name for the ultimate weapon, the weapon said to be able to slay even a God, if the wielder is willing. This weapon appears to be a finely crafted broadsword. It is so much more. Forged by Corvus the Great, for Alyen the Wise, known as Alyen the Bloody, King of Western Marches, it is a weapon so terrible that it brought peace to the land. Note: GalwaEnchena in the old tongue means 'End of Conflict/ End of War'
GalwaEnchena is a silvered broadsword, with a golden metal twine handle. It bares the etching, GalwaEnchena, along its length, and on the otherside side the phrase, 'to those willing'. It is of excellent craftsmanship, if considered as a mundane weapon. It glows slightly because of its magikal nature.
Alyen the Wise, known as Alyen the Bloody, King of Western Marches. He searched out the finest magic crafter of the ages, Corvus, to forge the ultimate weapon- one which would allow a single man to destroy another army, or even a God.
(It is said that this weapon is the reason why Gods no longer manifest upon the world.)
Corvus hated war, as it was wasteful, but in his madness could not resist the challange of making the ultimate weapon. It was forged in the fires of the Anchilles Mountains. (In fact there is a temple now at the site of the forging.) In one moonspan, it was completed. The magiks were complicated, and needed to be empowered, but no foe could stand up to the weapon.
It was after contemplating this gift that Alyen became The Wise. For he never used the weapon.
Magical Properties:
The Ultimate weapon will kill anything manifesting on the material plane, for a price. The target has No Save, No Resurrection, and No Reincarnation. The weapon cuts them out of the web of the world. They are very dead. As time goes on, no one remembers they existed, and evidence of their existance changes and fades. They become dead and forgotten, lost to time.
The target can be a single being to an army under the same flag/ unit colors. The wielder just needs to be able to visualize the target; set them in their mind. Most people require line of site to slay people they don't know or a large number of people like an army or unit.
The Price to use this weapon? A willingness to give up their own life, their own chance of reincarnation, have no chance of resurrection, and to be cut out of the web of the world. As time goes on, no one knows remembers they existed, and evidence of their existance changes and fades. They as become dead and forgotten as their victim.
This weapon also has a karma charmed weaved into it. It can never be lost for long. It will always find its way into the right persons hands. That person must face the choice to use or not use the weapon.
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? Responses (11)
I think this is a pretty good weapon. It has alot of detail and care put into it. The price? I am kind of sick of ultimate weapons. Overall I think this is a good weopon. I just want to see something less powerful... Something the average or slightly above average adventurer would own.
Good sword =)
Just got tired of Corvus Orbs. It could be used in a campaign where the players are losing to the 'Evil' and they want to take it out... at the price of their own life.
There should be a WillPower or Piety save made before using this weapon. After all. Nobody will remember you for doing this.
All those Corvus Orbs were annoying the bejeezus out of me!
I like the bit about karma and reincarnation. It allows it to fit into Nipponese-style settings as well as Western, with a few modifications.
Legend type items, for me, are hard to incorporate into actual gaming. Might be a fun way to end a campaign with somebody sacrificing themselves to save the rest. Either way though it is another one of those things that you can spin an entire history around.
Actually can easily be incorporated.
1) Evil Dark Lord Looming in the wings... someone sends you to find it... just in case.
2) Somebody wants to know where it is, so they can control it, so it can't easily be used against them. Thus troupes are hired to look for it.
3) In response to 2), other people start hiring troupes to look for it and prevent those others from having it.
4) Item has gone missing from royal treasury, find it.
I mean the joy of this thing is that no matter how many times silly people use it, it does not really effect the campaign, as everyone forgets all the related events and problems.
But yes, another epic/ background sort of item.
A powerful weapon, but only the suicidal can use it.
It is the balancing factor. It also requires someone very internally dedicated to the removal. After all, in a few weeks... nobody will know that YOU ever existed, not even your mother. Nothing else you have done will be known. If the results of your previous actions still exists, someone else gets the credit. This would stop so many people, as you are not 'making your mark' on history.
I'm conflicted on this one. It is well known my choice of magic items that have a price. The price of this item is great. Two fold actually. To sacrifice yourself and alter the world, as you know it, for the better. Great.
However, it seems way to powerful. Being able to remove an entire army or kill a god? There must be stronger repercussions to do a much larger degree.
I'm thinking to kill a person it is a 1 to 1 ration. To kill an army, the weave must be balanced and a larger loss must be incurred. To kill a god, should be a devastation. Just my opinion.
Well yes. You also have to be able to sufficiently visualize and comprehend your target. This limits the number of people who could, even remotely, target a God (unless said being manifested upon the world and you saw them) (or large enough group). One of the game functions of The Weapon is to give an explanation why the Gods do not manifest on the world any more.
Imagine what would happen if one removed that god's impact from the world....
Imagine the time between the instance of destruction and the settling of time, especially if that God did something important (like create a part of the world). The world would start coming apart. I assume another deity might travel back in time and undo the guy who was going to use the weapon... or another deity might be forged from the rush of energies entering that god based vacumn.
The world changes. The GM gets a moment of edit.
This is the joy of this weapon for a GM. Continuity is a watch word for GMs. Yet, here is the perfect mechanism of edit. The GM could radically alter their world, removing something that bothers them, ... perhaps letting the player and characters remember the world the way it was before (for a while)... and the edit could be simply a use of GalwaEnchena. The players investigate this dis-continuity and discover the 'End of all Conflict'.
I know it's not really an item made for general use in a game, but this does seem somewhat overpowered nonetheless.
I feel there should also be something more in place to prevent someone from giving this weapon to another, who doesn't know the backstory or the price of the weapon, and telling them, 'Visualize the foe, all you need do is want them dead and they will die; and you will be the hero!'
Or something along those lines.
Either way, this is still useful for backstory/lore.
I think the weapon should communicate to its bearer the full extent of its powers - the orbs were all sentient I believe, and so too should be this sword. This would help prevent its use by deception.
An interesting thought experiment would be indeed what would happen if someone used it, and your campaign started in its aftermath.