Elements of the Creation
All that was, all that is, all that will be, all Creation is formed of the Five Elements.
Overview
Within Tyren, all of creation is formed of the five elements that comprise Dol: Fire, Water, Earth, Air, and Void. If one can manipulate the elements, one can do just about anything, though that is not to say that it wouldn't be nigh-impossible to do so. All the elements are a part of the world, but the composition of elements within an object or creature will determine its properties.
For example, a log is comprised of all five elements to some extent, but Fire is by far the dominant element, so a log will burn better than a rock, which is mostly Earth. By the same token, a breeze is almost totally comprised of Air, so it can neither burn, it's not very visible, and it's very light.
Breakdown of the Elements
Fire
Fire is the element of change. If an object has an abundance of Fire energy, it will tend to be active and easy to change or be changed. People with an abundance of Fire energy will be very active and agressive, with fiery personalities.
Water
Water is the soft element. If an object is of Water, it will tend to be very permeable and flowing. Obviously water is the best example, but any liquid will be mostly Water. People with lots of Water energy are primarily soft-spoken, defensive by nature, and liquid in their movements (active, but not always in motion like a Fire is).
Earth
Earth is the enduring element. With an abundance of Earth, both people and things are going to be solidly built and generally immovable (heavy is the word that comes to mind). Earth-type people are passive in most circumstances, to the point that in a fight they will simply endure. The classic 'tank' character is an Earth-type.
Air
Air is fast. Quick, fast, always moving, always in motion. Things comprised of air are going to be very lightweight, delicate, and generally happy-looking. Flowers, trees, pretty things, all are Air objects. In a fight, an Air-type person will always be moving, twisting and dodging every attack, retaliating whenever they can. A mongoose is a good example of an Air creature.
Void
And lastly, we come to Void. Void is that which fills the gaps, not the mere nothingness that most people assume it is. In order to define what something is, you have to define what it is not. Void is the not. It is pure energy, lacking a material form. People and objects are not going to be primarily Void-based, because Void is energy. That said, every living creature has at least some Void in them, because Void permeates nothing as much as it does blood. Blood holds power, and thus is the only true example of material Void.
The Centas
Within the world itself, each element has a 'Master' of sorts, known as the Centas ('Lord' in the Old Speech). Numbered five are they, and to the human mind they are limitless in their power, for they are the purest manifestations of Dol within the world. Volcentas, the Lord of Fire; Cascentas, the Lord of Water; Silcentas, Lord of Earth; Ortcentas, the Lord of Air; Zuncentas, Lord of the Void. Each had complete dominion over their section of the Elements, as well as a direct link to Dol.
When the world was first created by Trigu, and the Centas with it, they were charged to maintain and preserve the world and the elements, keeping all things pure. However, when L'ruhk became a Fallen Creation, he spread corruption across the face of the world, infecting everything, including the Centas. As such, four Centas became self-centered and arrogant, and are now reduced to bickering and in-fighting, each wishing to become the total master of all five elements.* The only one who has not succumbed to this madness is Zuncentas, who due to his nature kept a closer connection to Trigu, and is unaffected by the corruption that L'ruhk spreads.
Notes
*The Four are able to justify this to themselves by having created minor elementals to administrate over each element, thereby giving the Centas time to fight amongst themselves.
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? Responses (9)
Delete me eventually.
MoonHunter: In relationship to magic and correspondence (what things are symbolically linked to others)... what is associated with each element.
MoonHunter: You listed the personalities of people... which is a good start...
MoonHunter: but are there animals associated with fire (such as predators or fast land animals?
MoonHunter: Fire magic would be able to change people's minds?
MoonHunter: include in this the various functions and associations for each element.
MoonHunter: see? This will be very useful given the magic system you listed,
MoonHunter: On one last thing - Change the name to Magical Element of Tyren or some such... otherwise people will be looking at it for the wrong things.
In no particular order...
Yes, fire magic would be a part of casting a spell that manipulates people's minds. *notes that he forgot about multi-casting in his Kren post*
However, I think you're looking at this from a different perspective than I. I'm presenting these five elements in an all-inclusive format, telling what each element does and why things are why they are. You're asking a question that sounds like it'd come from a student first learning of the elements and why things are why they are (to the people of Tyren, the why of the elements is like rocket science to modern humans: accepted and trusted, but impossible for the average joe-blow to understand). There isn't any sort of 'association' with animals and elements. No symbolism, no real links. The only assocations made will be in-game, by Scholars whose knowledge has exceded their wisdom, and won't affect the characters at all.
Then again, it might have an effect on rituals that require a sacrifice to perform. Use an animal associated with an element to enhance a particular effect. This is, of course, not something I'm going to handle. I leave any sort of associations and all that to any other GM who might use this system of Elements. I myself will not.
However, I think you're looking at this from a different perspective than I. I'm presenting these five elements in an all-inclusive format, telling what each element does and why things are why they are. You're asking a question that sounds like it'd come from a student first learning of the elements and why things are why they are.
Well yes I am. The reason? Because people reading your post will not be natives of Tyren. They will have only a general clue about what the elements mean on Tyren.
That means they will bring their baggage with them. So Air will be of wind, intellect, senses, and travel, Water will be of ocean, emotion, healing, and people, Fire will be fire, drive, leadership, and physical arts, Earth will be solid, law/ order, crafts, and enchantment. But what will your average person think of void? Is it the same as western Spirit or something else?
**And you know other people will have other interpretations of them. What is it for your world?
The reasons I want associations and what each element specializes in, in skill/ areas of expression terms, is for magic users. They need to know what each element will do for their cards and spells.
There isn't any sort of 'association' with animals and elements. No symbolism, no real links. The only assocations made will be in-game, by Scholars whose knowledge has exceded their wisdom, and won't affect the characters at all.
Except magic using characters. So everything will be done in game, i.e. the person running your game must make it up as they want without regards to what your vision for the world is.
Elemental associations run deep through symbolism and culture. Learned people will use them, even if they are not magical. The Hermetic ones, color Christianity, European Language, how wine is fermented, playing cards, heraldry, and millions of other things. If elements are not important, that would be okay. But you have an elemental magic system. You made them important.
Without telling us what each element is good for... we can't use the magic system except as a vague guideline for us to do our own work on it.
I am asking the hard questions because this has great potential. I would hate to see it wasted.
Updated: Gone live.
I was stuck between 4.5 and 5. Bad place to be.
Anyway, Moon is right. Even if they don't really affect the magic, everyone is going to associate animals with the elements. You did it yourself inside the post, with air and the mongoose.
vote to be updated, when you update this one.
Enjoyable read. Not very fresh or new, but a good solid take on a classic idea.
A good idea from you.