“ Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.”
“ A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.”
“ Your Pillow> This magic pillow is "+2" comfort and remains cool despite the temperature. It also shrinks to the size of a cigarette box for easy transportation. These are WILDLY popular wth those who have to travel(especially adventurers) . They command a huge price far outside it's true value , sometimes selling for thousands of gold pieces in a world where stating fighters are often equiped w +2 Swords. The method of creation is lost but sevral enterprising mages are trying to recreate this, with no success.”