Click aka The Orb of Entry
It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend. Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.
Corvus's manor started off as quite large, and only got larger with time (thanks to some golems dedicated to building). With so many rooms and so many locks, poor Corvus got confused what opened what.
So with a wringing of hands, he went back to his laboratory.
So it began with just opening any magical or non magical lock. Which in Corvus's tower, there were quite a few. He was happy to open things for Corvus. Click learned over time how to disarm traps, especially since Corvus occasionally forgot he had trapped certain things.
It went on this way for centuries. Click kept himself admused by taking on more interesting challanges in the tower. Looking over Corvus's shoulder (and the parade of apprentices), he learned a great deal about magic. This just helped him to cast better and better locking and unlocking spells, traps, and the occasional wards.
The Voop occured. Click was dropped into a house gutter in a city and was found by a person with roguish leanings. Thus began his career in the adventuring population. Over the centuries, Click found the that it enjoyed the various challanges of new locks and traps. He used his knowledge of magic to disarm any number of ward or bindings (and occasionally to renew them). Almost on a lark he discovered how to unlock gates to other places. He enjoyed the new challanges of a travelling life, so tried to stay on the road to meet new challanges.
Over the centuries, Click learned he could open or close just about any lock or binding. Literally any lock or binding.
As his skill grew, Click's repuation grew and spread. Now his reputation is more of a hinderance. People are searching Click out, for the express purpose of denying him to other people. People want to lock him away, while he wants to be free.
Remember, Click is a free spirit, who likes to see new things, go new places, do new things. Click will do anything for a challange, even things he might, in hindsight, regret.
So while having Click will allow you great freedom, the multitudes of people looking for Click for their own purposes makes holding on to him Dangerous.
Magical Properties:
Click learned he could open or close just about any lock or binding. Literally any lock or binding. This moves beyond mere locks and mage locks. '*click* yawn' Magical alarms can be neutralized. '*click sniff' Traps, with a touch of TK can be neutralized as well. '*click* that was fun.'
These are just the conventional uses.
Need a portal open to another realm that was closed? *click*
Need to unlock the binding wards of a elder God? *click* 'No problem'.
Need to bind a Celestrial to your needs?
*click/ clack* done.
Long ago, Corvus created a vast number of magikal crystal orbs of various sizes, most of which were incorporated into other items. These orbs housed magikally created intelligences with the following powers:
1) The ability to communicate with anyone holding it.
2) The ability to communicate with any other Orb at any range, if it desires.
3) The ability to block or diffuse the power of another orb, 100% magik resistance against orb magik. It can sometimes grant that ability to others or use the power at range.
4) The ability to be nearly unbreakable (they are crystal after all)
5) lock or unlock any lock, trap, binding, ward, mage lock, etc.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (5)
This thing is DANGEROUS! You noticed? While Corvus surely would have created such a thing/person out of convenience, the item is ill-suited for most campaigns due to the danger it poses in any but molten-to-a-puddle state. Some things are locked for a reason, and some things MUST be free. Imagine someone locking one of the wheels of time... *shivers* a 4.
Super-powerful, but I like it.
4/5.
That Corvus fellow, he was an industrius chap all the way up to that 'Voop' incident
4/5
Hmmm Locking the wheels of time... I need to build a scenario about that.
Click is not as intelligent or dominant as many of the older orbs. Being nearly 2000 years old, this simple 'AI' has evolved into nearly a person. But he still does not do much until someone asks him to do it.
This item is the classic, gift horse you should of looked in the mouth. When you first get it, it just seems like a thief orriented magic item (or the kind of item an adventuring party without a thief, but needs a thief, should have). It seems too good to be true. Then you find out the catch is that a number of POWERFUL forces are looking for this seemingly innocent item. Once you realize the potential of your happy little magic key, you realize this terrible burden you just picked up. Now the players have to scramble to survive the onslaught. They also have to make some tough choices about who they want to give Click too, or where to hide it.
This ORB by the way, was not one I was planning on doing. Once I thought about it, I realized it had to exist.
This is nifty, a magical hot-potatoe that can do so much.
I like it!