Being of a Clerical or Holy Nature
A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.
When I was making my 'Relic Transport' quest, manfred popped the idea into my head to make a Codex of all things religion-related, and gave me a few submissions of his as well, to start it off.
So, what is holy?
Define - Holy - 'Belonging to, derived from, or associated with a divine power.'
That said, in a fantasy setting, there is some wiggle room. A divine power is usually a good or neutral god, yet within those ranks there's an astonishing variety of deities and systems. Some gods are made of magic, some control magic, some are ascended mortals, some are created by mortals, some are supernatural beings, some have human flaws, and some are the epitome of perfection.
Yet all deities have some things in common - they are worshipped, they have power, and they are certainly NOT mortals.
As a result, we have a plethora of rich campaign material and world detail that has divine roots.
Temples and churches add majesty and grandeur to cities, be they centuries-old stronghold or gleaming towers newly sprung from the town. Shrines and monastaries dot the countryside, offering shelter and prayer for wayfarers.
Ages-old religious orders control kingdoms and fiefs, drowing the populations in dogma and forced worship. Pagan cults rise in secluded flyspeck villages, as scholars discover archaic texts in forgotten tombs telling of long-lost sermons and dead gods.
And clerics take the word and sword of their deity into those tombs, slaying usurpers and fiends with their god's own blessings at their back, as the local friar heals the wounded in the town.
Simply mentioning anything holy gives a feel of authenticity and richness to a world, but following through and developing a religion, a church, even a clerical character is even better. That all being said, anything dealing with churches, temples, clerics, priests, sermons, teachings, and just holiness in general would find good company here.
Article Codex
Plots • Duty • Single-Storyline
The task easier than usual, escort a group of pilgrims from the sleepy town of A to the dwarven forges of B, get the bell and return. But...
Locations • Establishment • Forest/ Jungle
A place more holy than any other
Plots • Discovery • Encounter
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
Items • Other • Non-Magical
A shadow shrine is an elegant solution to a complicated problem for those that are Godsworn.
Items • Other • Magical
Invented by the Pelezians, the ceremonial bowl became a part of the holy tradition, coupled with a most practical purpose.
(Made for religions of agriculture.)
Organizations • Religious • World Wide
We have your gods, but only the merest mention of worship, priests, and temples. This thread is the correction for that oversight
Locations • Establishment • Any
This large shrine the god Sunglory, is not famous for religious reasons as for architectural reasons.
Plots • Discovery • Single-Storyline
Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild...
Plots • Duty • Single-Storyline
The entire city is in an uproar. Two factions proudly identify themselves to each other by wearing red or white scarves or handkerchiefs on their bodies in plain site, or hanging them from their place of business identifying themselves and their belief. Apparently a very respected high priest of the local religion has recently disappeared and so has the entire church coffers leaving it penniless. A city divided on the possible guilt of the missing.
Systems • Divine/ Spirit • General
Saints and Sainthood: The inside story on the ascended
Locations • Establishment • Water
The temple/ church in this sea side town is just another one. It is part of the common faith for the region. You might not give it a second glance. But if you are a worker of the sea, it is the holiest of shrines.
Plots • Hired • Mini-Campaign
An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.
Systems • Divine/ Spirit • General
Across the Thousand Thousand Worlds, there are many gods. We, the Knowers of All Worlds, shall now endeavor to list all of the gods of a few select worlds.
NPCs • Mythic/ Historical • Religious
Konelis Larach, St. Cornelius of Zarant. 26th Abbot of Zarant; eminence grise to Dominic the Great; author of the Annalia: monk, scholar, saint and martyr.
Items • Melee Weapons • Magical
Sacred tools of protection granted to those who must travel in the name of the One God, these lightly made, weighted gloves are easily overlooked.
NPCs • Mythic/ Historical • Religious
Saint Duncan is dead, and lies in his tomb, but every year thousands will visit it to lay their hands on the cold stone, and whisper a prayer to the patron saint of exorcism.
Systems • Divine/ Spirit • Defining
This scroll is for posting monotheistic religions to be used in games.
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? Responses (12)
I like this thread.
Are you going to include links to the various 'These Are Our Gods' and 'And These Are Our Churches threads'?
I did a search, but couldn't find any by those titles...
Could you give a link?
The search function pulled them right up for me, but no problem. I added them on for you.
This is what a Codex was meant for! All feel free to add to it.
(Hmmm... now why can't I vote on this? Is it because of the Suggested submissions?)
I must admit this is a great idea. The reason wh yI am voting so low on this is for the fact that the beginning of the codec has no real meaning it just has two very short paraghraphs about what should be added. So I voted low, but it is a good idea as is a 3.5/5. Sweet idea. I wil lvote on the added material individually and probably find some rather good jewels in there.
Updated: Edited - thanks to Mourn's comment!
Now I can vote.
Now I can BUMP!
And I can BUMP again. I'm sure there are some more religious submissions around...
Good idea for a Codex and good lead-in for the topic of divinity and related concepts.