This small little coin is inscribed with a thousand little runes on it, and any other coin that touches it attaches to it and starts the construction of a golem that will fight to the death for the first person to add a coin to it. Said person is the owner of the golem and can take money off of the golem when needed but must be advised agains taking too much or it may deal critical damage to the golem.
The golem dates back to a king Midous type ruler that was to greedy to pay guards to guard his vast collection of treasure. This ruler's name is long forgotten in history, and his kingdom fell to his greed but the twenty magic coins still remain.
Magical Properties:
for every 500,000GP in the golem it gains the a random spell of 1-4 lvl. this spell can be cast up to 5 times in a day. The con value is like xp for the golem and it gains spells in the way a sorcerer does only the owner doesn't choose the spells.
To add coins to the golem the owner needs only to place the money in the golems hands. To take money from the golem the owner needs only to ask it for the needed amount and it will fall off the golem.
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? Responses (15)
The basics first. Punctuation, grammar and typing in general.
Then to the item itself
How? When? Why? Who? for what purpose? Consequences of making (if any)?
That is to say, it's a nice item, but it lacks all the stories it deserves. A nice idea, but there's nothing around the idea. This seems like a raw idea, please work out the details and edit them to this post.
The best thing to do is work on grammar and histroy, then it would at least be decent.
1/5
Taxus had it, this time.
I'm not even sure if I totally understand what it really does- do you place a crapload of them in a golem and see if it casts a spell? Or do you attach it to the golem? Or what?
1/5.
Edited Item. And I am apologizing now for my bad grammer, because I was never really any good at it. Most likely it will stay just as bad, sorry.
In some ways interesting, in some ways weird.
In any _somewhat_ realistic world you will never get to actually having 500.000 gold, so no problem with spellcasting. And I think the monster would be also pretty BIG by the time. Conversely, you need to be somewhat wealthy to make it useful. A three-gold golem won't be very useful I guess.
Combat may look ironic, as each hit produces a spray of money. But if not collected, the monster could in theory regenerate, so watch out.
The item looks ideal for high-level, inflated game-worlds. Not exactly my thing, but the idea has something interesting.
Akuma: May I suggest that you type up your item/npc/ setting posts in a word processor, run the spelling and grammer checkers, then cut and paste it into the site. That way you don't have to be good at spelling and grammer, the computer will do it for you AND you will have spiffy posts.
Oh! So the coin starts a 'coin golem' of sorts.
Interesting... I actually like it, now. The backstory isn't very fleshed out, but it'll do. I'd scrap the spell thing, and run it through a spell check, but other than that, I'd say that I'd like to promote it to...
3/5.
I must ask, does it matter where you attach the coin to, or does it just kind of move to the right place? I just had an image of a golem who would walk, say in a treasure chamber where the floor would be full of gold coins... Those legs would sure grow fast.
So yes, when this thing walks into a dragon's treasure hoard, the giant reptile sure will get quite angry very soon. Soon enough to stop an aggressive mountain of money?
Actually a convenient way to carry your cash - but so obvious!
It is an excellent idea, albeit a flawed one. It needs a storyline! It bugs me when items just appear and have no means of creation. I once wrote a 12-page history about a glowing stick, only to scrap it because it wouldn't fit with my game story. To me, story is everything. for that I give it a...
3/5.
Perhaps this was the result of some erratic wizard who happened to want a way to store and protect his money, but didn't want to have it all stuck in one place where a thief could get at it easily. Hence the money golem. The spells? Well, the wizard didn't quite want any thieves pummelling his defenseless golem because they all have the same spells. So he varied things up. Truth be told, this sounds like a Corvus item...
My thoughts went to Tokyo TV and their Medabots tv show. In that show the fighting robots had coins that contained the soul of the robot. It was inserted into the back of the robot.
Following the "magic is the fantasy equivalent to technology" principle, this is a conversion from technical robots to fantasy golems.
I love the idea though. Love it. It has so much promise... Portable souls, construction set magic items, you name it. Potential.
This does have potential.
Take a look at other subs and flesh it out more. Take peoples advise on spellchecking.
If you need a word processor, check out OpenOffice (Google it). It's free and it works well.
You're the author - the mage's name need not be lost to history. I've suggested before that one can have the Players History which can be vague, incomplete and wrong, and then the GM's history which provides the GM what he needs to know about the item.
BUMP, because the name fascinates me. Let me copy/paste what Cap said.
Oh! So the coin starts a "coin golem" of sorts.
Interesting... I actually like it, now. The backstory isn't very fleshed out, but it'll do. I'd scrap the spell thing, and run it through a spell check, but other than that, I'd say that I'd like to promote it to...
3/5.
I´ll give this 1,5/5, purely because it is an idea with a lot of potential.
This post is also a good example that an idea needs exploration in-depth and creative development before it is presented to anyone.
Me, I think it´s sad that this really interesting idea never recieved that attention and, therefore, became stillborn. It could have been so much more....
I would have put this in the hall of dishonour, if we had one.... Not because it´s a bad idea in itself, but because a post needs work.
/David