Wolve's Revenge
The ring he found in the entrails of the wolf that killed his father served him well. He would use it to avenge his fathers death. Those that sent him out to his death would pay.
After a grunt of exhaustion Jerod released his control over the wolves. This night he bade them attack the small farm village of Huram and kill a flock of sheep owned by Dorag Hillbright. Just deserved, it was his vote that added to the tally that forced Jerods father to leave Huram in the first place. All of Huram will pay for their betrayal.
Jerods father was a sheepherder from Huram that was sent out of town for poisoning other herders flock. They claimed that he did it so that the wool was scarcer and he could charge more for it. The poison they found at the house must have been planted, his father said he was innocent and he would never do anything like that. Now the town council, and the town, will pay for what they have done. The ring he found in the entrails of the wolf that killed his father served him well. He would use it to avenge his fathers death. Those that sent him out to his death would pay.
The ring allows Jerod to control up to 40 wolves at one time. There are only 2d10 wolves available at any one time though. The ring does not do well with abuse however. If used more than 7 times in 7 days the wolves will turn on its owner.
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? Responses (10)
The first suspects for this mysterious attacks would be werewolves. So let them find a werewolf who is innocent (in this respect,at least). Maybe this real werewolf is stalking Jerod to free the wolves from the slavery of the ring and to kill him. Will the heroes join this dangerous creature to achieve justice?
Combine both Ideas.
The werewolf is innocent of the attacks & is after Jarod to free the wolves, but... the werewolf is the one that poisoned the sheep in the first place...
BUMP!
What a short but definitely usable plot. It could easily turn into an investigation of the original crime, Jerod's father could be found innocent, or guilty but betrayed by his companion(s) in the council.
The ring should be destroyed or taken by the werewolf if possible. It could also handle more details.
Some ideas?
The werewolf could be related to the sheep farmer.
The Sheep Farmer could be responsible for 'unrespectable deeds' against Jerod's sister.
Jerod should be persecuted by the other locals because he is 'the wrong religion' or 'from that country over the hill that invades us on a regular basis'
Perhaps the ring changes the owner? They take on more wolf like traits (mental and physical). Perhaps it is a cursed item, luring poor innocent people (HAH) to doing Evil.
And where did the ring come from?
The Werewolf's pack? A pact with a demon? An ancient artifact from the time of the Lunar Empire (the one run by changing races)? A random piece of jewelry purchased from a travelling tinker a few weeks ago? A wolf demon that has been harrassing the area and is tied to other plots the players have encountered.
Short but sweet. I agree with Moonhunter, I'd like to learn more about the origins of the ring. A very unusual power, probably an unusual history.
Mm, definitely some questions here, as others have mentioned.
Beyond those ones, I've a simple one - how in the heck did Jerod find out in the first place that this ring allows him to control wolves? Why would he put it on? What would lead him to suspect that it's enchanted? Is he a wizard in his own right, or as MoonHunter speculated, is it some powerful artifact or bound demon which has possessed Jerod?
I like the idea of the Ring of Wolf Control, but the origin is mysterious and I would be curious to know it. Magic items are made for a reason, and this ring could have a very interesting backstory.
Possible idea, the ring was made for a noble who bore the wolf as the heraldic animal of his family. Nominally not a problem, until wolves start raiding sheep pens and harassing locals. Killing the wolves kinda looks bad when they are your chosen symbol. So, he had the ring made to control the wolves to hunt elsewhere and leave his peasant's livestock alone. Later, he found he could send the wolves to hunt his enemie's land, ruining his deer stock, killing untended sheep, etc
This is an excellent starting point - I already have some thoughts to flesh this out somewhat.
1. The ring dates far back, and was used to lend fact to a legend that 'even the very beasts flocked to the King's standard..'
2. The ring does not provide simple control as described, but causes the ring-wearer to become the pack leader. This is two-edged, for the pack leader can lead the pack, and they will follow - perhaps accepting some verbal orders through the power of the ring. Second, should the new leader show signs of weakness, up-and-comers (or the old leader) may attempt to regain control. I'd personally make it as follows:
Upon donning the ring, the bearer assumes a greater and greater resembles to wolves as the pack is summoned to the bearer. The wolves will travel at their best speed to reach the wearer, intruding into civilized regions if need be. If that pack is destroyed, then another and another will be so drawn until at least one wolf survives to greet the bearer.
The pack, upon arrival, may accept the new bearer automatically if 'strong', otherwise the current pack leader will challenge the wearer by attacking him. The other wolves will not intervene unless attacked. Should the bearer fail, the pack will tear him to shreds.
Once the bearer is the pack leader, he can shift between wolf-man and pure wolf forms, the latter needed to take advantage of the wolves faster movement. Human form cannot be resumed without removing the ring.
Removing the ring could either be hazardous or safe at the GM's discretion.