The Tome of Klorak
A great Evil has settled across the land. A sage of your acquaintance thinks he have a solution. He found several references to an older tome of healing that details such a crisis and gives a solution. The Tome of Klorak. However, all copies were destroyed a century ago, as the clerics call him a heretic. One copy might remain. It is in the royal library in the lost city of Asylum.
A great Evil has settled across the land. It is a plague that no healing can stop. Some call it the wrath of the unworshipped God, as no cleric of a worshipped god can effect it. The midwives, herbalists, and quacks have had some success in reducing the suffering of the people effect, but soon it will destroy the Land.
A sage of your acquaintance thinks he have a solution. This has happened before and was stopped. He has found several obsucre references to an older tome of healing. The Tome of Klorac. However, all copies were destroyed a centuries ago, as the clerics call him a heretic. One copy might remain. It is in one of the royal palace libraries. Unfortunately it is in the lost city of Asylum (see setting entry).
Now you must sneak into the city of the Mad, through the armed garrison. You must survive the mad that waunder the streets of Asylum. (Did anyone mention to you that they are superhumanly strong and immune to pain?) You must escape over the wall in which an army unit stands to stop any from crossing the wall. It is nearly impossible. Yet, if you don't the Land is lost.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (5)
It is not that hard to get into. You just have to ask, the guards will surely allow you in...
They just won't you let out.
Maybe the players will have to act crazy to be thrown in Asylum. After that, how will they be able to get out, and if they do, what will the residents of Asylum learn from their departure?
That is why people are not allowed 'in and out'. If the Mad learned that you can get out, they will try... in droves. (Did we mention that they are superhumanly strong and immune to pain?) That is why people are not allowed in or out. That is why you have to sneak in and out.
Updated
Another cool idea to snag...