The Order of The Lost
The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.
The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no list of its members exists. It seldom appears on the rolls (the list of orders in the kingdom) and has an entry only in the master indexes of heraldry - yet is not found in lesser indexes. Even with all these strange elements, the "leader" of the order can sit in the Crown's council and even ask for private meetings with The Crown, his Council, and the High Priest of several sects.
The Order of the Lost is an order whos purpose is the laying to rest of ghosts, destruction of vampires, the banishing of daemons (and the "removal" of those that summon them), and "the calming of thy strang and mythical" (per the ancient scrolls), to protect the Crown and the Peoples of the Land. The members are mostly soldiers, (some noble and some common), priests, and the occasional odd member (thieves, rogues, and the odd magiker). All these people have in common is surviving a deep brush with "thy strang and mythical" and having skills that someone in the order found (or thought) was useful. The order operates in "squadrons" of four to ten, each squadron runs independently. Leaders of said groups loosely know a few of the others. There is a shadowy council pulled from those leaders (or the contacts of those leaders), but little comes down from the council.
The member of the order insist on secrecy. Good people do not speak of spirits, demons, vampires and such, lest they call such evil and chaos to them. The members might face fear and potential disgrace if people knew they interacted with them. In addition, if their identities were generally know, the greater monsters (and those that summon and traffic with them) would hunt them... rather than the other way around.
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? Responses (14)
*hums the Buffy theme*
So NOT Buffy. This is more X-Files or Floor 13, set in a fantasy world. Think Bureau 13, Stalking the Night Fantastic, mashed into your traditional Tolkein inspire, psuedo euro medival world (or a good historical analog).
This organization is a great basis for a 'fantasy' historical campaign.
so kind of like Buffy with an older cast, like in season 7
This is rather sparse,
in what context should I evaluate it.
Ummm. Think Bureau 13, Stalking the Night Fantastic (the RPG), mashed into your traditional Tolkein inspire, psuedo euro medival world. Hunters (the Vigil or insert edition of choice), Don't Look Back, M-Force, Supernatural, Fear Itself, and countless other games where normal humans hunt supernatural threats, seem to have "precursor organizations" or simply organizations dating back for centuries. This would be one of those. Except it is "your now" and you are living that historical fantasy game (or low level fantasy game).
It is a classic trope laid in a new setting.
If you need other media, X-Files is one venue of understanding. Marvel's 1602 is another. Floor 13 the video game, if it was set in an early time, would be a good hook.
Groups don't need to be detailed out to the number of agents, cells, commanding officers, etc. The GM will have to make what they need when they insert it into their own campaign. This is the general overview of the organization or organizations of this type.
So kind of like Scooby-Doo?
I meant did you write this in response to a certain item or to be read in a context of other posts. As you say it has many cousins, and you designed it to be a vague reflection of those cousins so that GMs can use them as they please. I just wanted to be sure I wasn't missing something, and from your response I don't gather that I was.
No, not really. Though Scooby Doo is more of a Call of Cthulu party than a occult action/ drama series.
No. There are no cousin submission, just an entire run of a genre that people tend to forget for their low end fantasy or historical games.
Great idea. I think it could be expanded and definately used as a way to gather the PC's together. A definate start to a specific type of campaign is to have all the PCs members of the same squad who go out and locate these evil things. Pretty neat idea.
...and of course, the heroes could grow beyond the organization.
A short and sweet idea how to get the characters together.
Ah lahk eet. This is one of those small little gems that you could add to one of your characters, that the other players would take a long time to figure out, if they ever did. It provides for many, many plot hooks, and a great reason to explore that haunted crypt that all the other parties avoid.
"So what if there is a lich in there? All the more reason for us to go in, so we can release it from it's unnatural state. And hey, there's bound to be loot." "Score! We're in!"
And so on.
Another fine submission from the Moonhunter. I like the idea. As said already, it would be a great way to bring the party together for a common cause and purpose.
Excellent hook, but would like to see some more. Why does it have pull at the court? Is the undead a state threat?
They're knights, but odd knights so how are they received by the common people? Are they met with scorn among other knights?
Or even ghostbusters :).
I like this sub and it does look like a good starting point for a campaign.