Appearance:

Raised on meagre peasant food, Aerex has a lithe build and stunted growth, 5'4' in height. The street life has also given him agility, however, and there is lean muscle under his fair skin. His full head of close-cropped, coal colored hair is worn in a utilitarian style, combed straight back. His face is pleasant, with bright azure eyes and an aquiline nose. A small mole is noticible on his chin. His stint in the city guard afforded him enough money for decent equipment. He still wears his investigator's uniform, a dun-colored cotton number with brass buttons on the jacket. A standard-issue rapier is scabbarded at his wide leather belt, and a dagger is hidden in his high boots. He wears a wide-brimmed floppy hat, far out of style but still his favorite garment. A small bone pendant hangs from his neck by a thin leather string, a gift from his mother.

Background/History:

Born in the slums of the capitol city, Aerex was rare in that he shied away from the thieving and criminal ways of his peers. Instead, young Aerex liked to watch, anything and everything. He observed traders lying to and short changing their customers at market, he spied his peers cut the pursestrings from richer folk in the streets, he watched the nobles eloquently insult each other in their diplomatic tongue. He soaked up all this information like a sponge. One day, a gruesome murder of a priest took place in the alleys near his home, attracting the attention of the city investigators. The constabulary rounded up the local peasantry for interrogation, to little avail. No one saw the assassination take place and no one could think of a motive for killing the kindly old cleric. Aerex, however, was dedicated to finding out who did the deed. Though he was repetedly dismissed and sent home, he always kept near the chief investigators, listening secretly and appearing before them to give out some clue he discerned from the situation. And indeed, the teenage Aerex's tips and sleuthing led to the arrest of the criminal, who confessed in interrogation. The peasants lauded the boy as a local hero, and the city investigators spoke highly of him to the captain of the guard. The captain later summoned the boy to his office and asked him to enter the guard academy, an exception for one so young. Aerex eagerly joined, to the chagrin of some criminal elements in his family. Inspector Matare led many high profile cases, earning him a Badge of Honour from the local duke. One particular case, however, showed corruption among the city guard and the mayoral staff. Naievely, Aerex showed his findings to the captain of the guard, who immidiately dismissed him from the job and ordered him to stay away from any further investigations. Distraught, Aerex left the capitol city for a local adventurer's town. Armed with police training and investigative skills, he hopes to make himself useful to band of heroes and find reward in his job once again.

Roleplaying Notes:

Class: Rogue
Attributes
Str: 8
Dex: 15
Con: 11
Int: 15
Wis: 12
Cha: 12

Weapon Skills
-Rapier
-Short bow
-Dagger

Other Skills
-Gather Information
-Hide
-Intimidate
-Search
-Bluff
-Move Silently

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The Harpy's Kettle

Aerex wandered into Ganse a few months after his unjust ejection from the Royal Constabulary. He was hoping to find some police work, but would take even bounties as his cash dwindled. As one such bounty was catching his interest, two xaren burst from the floor of the bar. While the rest of the patron scrambled to their weapons, Aerex dove behind the bar hoping to find some weak point. He managed to discover a secret crawl space beneath the bar, but it yielded only a vial of phosophorous and a large mallet. Aerex rushed down the crawlspace corridor only to find himself out on the street. He spied a young thief who had stolen Moruz's circlet, but the town guards thought Aerex was the criminal. He convinced them otherwise, but only after the thief escaped. Matare soon met up with other adventurers from the bar and they decided to pursue the bandits who attacked Talia's caravan. Aerex used his Imperial criminal codex to identify the gang as Jervoe's Tribe.