They started out as trench-diggers and
quarry-men, their names forgotten to time, and ended their lives as
grave-diggers. Not all tales are of wizards and knights.
The few tomes that mention the pair do so sparingly, and none tell an identical story.
Posthumously in print, they were dubbed Ezra and Grymes, for reasons unknown. Alas, their names are unimportant.
As
young men, the pair were conscripted into service to join the armies
traveling to distant desert lands in the war against the encroaching
enemies of the faith. These turbulent times were known as the
Half-Century Wars, and more men died during those fifty, bloody years
than could be counted by historians.
But two friends both
escaped before long, and lacking ambition or skills of any kind took to
digging trenches and hammering at quarries for little coin and even less
dignity. But they didn't care, anything was better than dying on the
battlefields, with a spear through the throat, or an arrow through the
bladder.
To spend much time writing on the next few decades in
their lives is unnecessary. Suffice it to say, the pair continued
digging, soon switching to graves and cemeteries, as their milieu.
Corpses were returning by the wagon loads from the Half-Century Wars,
and diggers were kept busy in those days. It was during these times in
fact, that another macabre legend arose, that of the Yird-Swine, but
that is a different tale.
Returning to Ezra and Grymes, it was
one stark, late winter's day, when they found themselves digging yet
more graves along the edges of the long-abandoned grounds of some
overgrown, heathen temple-lodge.
Here the pair finally met their
maker, when they disturbed the burial ground of an ancient undead
sorcerer named Kodomon Longtalons inadvertently. The ghoulish mage arose
to smite the interlopers, and it is said made short work of them, by
animating their shovel, spade, and trowels against them. The pair's own
tools, beat them mercilessly, some might say ironically, to bloody
pulps.
Satisfied, Kodoman Longtalons sank once more into the earth, to await the proper time for his re-emergence.
But
so much had the lich's power grown over the centuries of entombment as
he slumbered, that his single act of magic persevered, and thus the
shovel, the spade, and the two hand-trowels of the gravediggers remain
animated to this day, centuries later, and some say, that the
instruments even gained a rudimentary sentience of the malevolent
variety.
And so the legend was born. As to where the four tools
'floated off' to next is unknown, but years later there are still rumors
and whispers circulating amidst the folk who live above the countless
grave sites of the those fallen and buried during the Half-Century
Wars.
Currently the shovel, spade, and twin trowels are said to
'inhabit' a vast, nearly forgotten cemetery on the bawn of Martyr's
Wood, but the tools have been known to 'travel', usually from cemetery
to cemetery, always on the lookout for unwary victims.
The tools
spend their days either in an idle torpor or occasionally digging, pecking, and rummaging in the moist earth, as if mimicking their past jobs, absent-mindedly. Due to
Kodomon's vile magic however, they wait for only one thing. Someone
alive to come along, so they can slay and bury. The tools sense any and all 'life' within one hundred feet of them, but only humans and humanoids stir their blood-thirsty passions.
Wives warn their
husbands to avoid all cemeteries when stumbling home drunk from the
taverns at night, and for good reason. But alas, drunkards will be
drunkards, so the gravediggers' tools manage to nail the occasional
victim who happens to wander too close to their eerie domain.
In combat
the four implements work in perfect unison. The spade flies quickly
through the air attempting to bash any unsuspecting trespassers, across
the face and head, often at least fracturing a skull. The shovel
meanwhile will attempt to drive its rusty metal head into the torso,
hopefully puncturing a lung or another organ. The trowels make
coordinated stabbing attacks, attempting to bleed out a victim, like fattened dirks.
Dispelling
the magic that keeps the tools animate and semi-sentient is nearly
impossible, as Kodomon's might surpasses that of most modern-day
wizards, so the tools are quite difficult to repel or 'defeat.' Especially if one doesn't happen to be a great wizard or mighty warrior in the first place, or if one is simply drunk and staggering home along a short-cut through the bone-yard, or even more tragically, if one is someone who just happens to be visiting the grave of a loved one.
After
slaying any given 'foe', the tools get to work on a proper burial, as is their nature. The spade
excavates, the shovel digs, and the trowels poke at, and then smooth
over, the ground they work over. This happens quickly and efficiently. After seven
minutes, no trace of anything that transpired remains. Just one more
unmarked grave among the many. Sometimes the victim is not quite dead when buried. The tools have no prejudices against burying victims alive.
It is not known how long the gravediggers' tools will remain in one bone-yard or cemetery before moving on to another. Perhaps it depends on the number of passing victims or lack thereof. How they traverse the lands without being noticed by many is also unknown. One theory states they fly by night, another claims they 'disguise' themselves as ordinary shovel, spade, and trowels, and have witless people transport them to and fro.
Plothook? The PC(s) have picked the wrong cemetery tonight to do whatever it is they have set out to do. Besides whatever else the GM has planned, the shovel, spade, and trowels animate and swoop in on silent, invisible wings, attempting to bash the PC(s) into oblivion. Then bury them neatly and snug.
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? Responses (11)
Quote '.....or an arrow through the bladder.'
I love that!
You don't use these tools, these tools use you. 5/5
I know when to call spade a spade.
Please don't think I am troweling here.... But from the description of their animation and origin it sounds like they might seek to stop diggers, so undead mages or other ground dwelling super beings won't be disturbed. These could be funny antagonists for miners and grave diggers.
Aaarg, I wish I'd thought of that! They kill diggers, that's brilliant! And miners makes sense too. I may have to add that. I'm rusty.
With a little adjustment these cursed tools would work well in a Supernatural campaign, especially with the creator being part of a follow up adventure.
A solid 4/5 with an extra .5 for having immediate use to me in my gaming endeavors!
So this was why you asked for names of gravediggers. :)
First, I had to double check what trowels were. I was right, but there remains some uncertainty. Why does a grave digger need a trowel? To flatten the earth? To lay the brickwork in a mausoleum? That could be kinda fun, getting trapped in a mausoleum by terms of knocked unconscious and walled in. It just seems like they're going against their nature by just turning into stabby things.
yep, yep, you and axle are right! Will edit this to change from stabby, stabby, bash.
Nifty - this could be a very interesting encounter to add when pcs are hunting undead. Little would they suspect this added complication.
Sentient shovel sub is a go! I always like animated objects that do their own thing, and this one has a nice background.
It would be interesting if instead of or in addition to burying folk, they dug them up. You go into a cemetery one morning to find all the coffins uncovered, with no trace of the perpetrators.
Interesting, and it makes me think of the older Dungeons and Dragons stuff, and that somewhere there is going to be a necromancer/gravedigger who will figure out how to master these four items and end up as the Gravelord with his dancing shovel and flying assassin's trowels.
Man, I really DIG this-- hmmm... no.
Man, those SPADES sure are aces-- hrm.... no quite.
Okay, I tried to be clever but I guess it's time to throw in the trowel.
Well-presented, engaging, darkly humorous. 4.5 and my HOH of the day.