Gathering of Gypsies
Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?
Every five years the wandering nomads of the land have a large gathering bringing them together from all over. The gathering lasts about a month. The amounts of nomads that congregate are of such a large amount that they take over a small town that is fairly near a major city. They have been gathering there for centuries and, while the city has been there for much of the time, the small town is relatively new so the have no reasonable argument against the gypsies gathering except that they picked a bad place to put their town.
They are not a violent group, but they don't like the idea of a town encroaching onto their traditional gathering spot. While critical harm has never come to those in the town, there is an aura of mistrust and anger that makes it very scary for the townspeople. Petty theft and property damage is not unheard of and if a villager finds himself alone he may be confronted.
The gypsies are a loose bunch with no real organization, just tents and wagons put up wherever they decide to stop. Most sell or trade most any type of goods and are wealthy in items they have if not hard currency. Others are there to swap tales and stories of sights seen and adventures experienced. Many find themselves a significant other there as well.
After about three weeks they start disappearing little by little dispersing wherever they feel beckoned. By the end of the fourth week there is nothing left of them except a big mess that the town is forced to clean up.
Natives of the small town move away for a month taking all their belongings with them and hoping that the dispatched guards protect their homes. The wealthier can hire somebody to stay at the house and protect it. Others stock up and barricade themselves in their homes only going out when absolutely necessary. Some enterprising individuals spend the five years gathering arts and crafts they hope to sell to the visiting gypsies. It works very well. These may/will have to hire guards to help protect their interests. Many guards are dispatched to do roving patrols to try and protect the interests of the native townspeople.
-Perhaps a new opportunity to gain information and products from far off lands.
-String of thefts/murders correspond with the arrival of the gypsies. Somebody trying to pin it on them or has one of them turned dangerous.
-While browsing the stands the corner of an old map catches the players eye. They recognize the writing or land that leads them'
-Some of the town don't care that it is the gypsy's traditional gathering place. They chose to try and get rid of them in their own way. Murder, fires, random destruction, whatever it takes to make the gypsies realize they are not wanted. But they gypsies won't take it lying down.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (8)
Good plot. The question is: Why did the town, complete with wealthy citizens, spring up in under 5 years?
I would think that it would have to be a boom town, something on that spot has suddenly been made quite valuable and people rushed to the site to make thier fortunes. Maybe a vein of gold or silver was found, maybe some useful and hard to find magical component was found, maybe there is just something about that area that provides some benifical effect, like healing, or immunity to hangovers, what ever the reason, something was found and someone else decided to capitalize on it.
So what do the gypsies think of how this town is using the spot they've used since time out of memory? For example, if the spot give immunity to hangovers, that would be a great spot for gypsies to get together and talk shop, trade, and party hearty. If they come back and find vinyards, potato fields, rice patties and anything else you can grow and turn into a liqour, the first time, they probally like the availabilty of alchohol and the town loves how much they buy. But, if the magic starts to fade, because it's being used year round for year after year, the next gathering, ten years after the town sprung up, the townspeople may find themselves confronted with a bunch of hungover, pissed off gypsies spreading curses.
If the PC's are there for the celebrations and the aftermath, will they be able to sort out whose right and wrong, and will they be able to find a solution?
Not really a boom town. The initial idea was a town slowly growing and at first not being a problem. The place the gypsies gather could simply be a good cross route to many different areas. If the gypsies have been using it forever for their gatherings logic would dictate that it is a good central spot for others as well. A town growing is simply logical because of the location. The magic part is inspiring as well though.
The town would slowly grow so at first it isn't even an issue, but when things happen, 5 years is a good amount of time for a village to outgrow its current barriers, especially if you add in one of your ideas...or maybe even a trade item that now finds itself readily flowing through the town now.
You know, this could be a good location to start adventuring - a growing town, the crossing of many trade routes, and the occassional gathering all provoke nice plot hooks. Plus some potentially mystical place of course.
Interesting. Gypsies tend not to be popular with settled folk.
Intriguing. So many ideas spring to mind!
This would itself be a good sub-adventure for PC's. Hired guards anyone?
A good basic plot and could, as manfred said, be a good campaign start location.
3.0/5
A good plot for the beginning of an adventure.