Array of Anarchy
Nobody, as long as he moves about among the chaotic currents of life, is without trouble.
- Carl G. Jung
History
The connections with all of these objects are muddled throughout history as being separate items of crazed individuals. What only a handful of learned scholars is that in combination, these items were created as a whole for the purpose of pandemonium. Ownership of these creations has also been muddled throughout history as multiple inventive artisans lead claim to an item or two.
Regardless of what the histories tell, the original inventor of the complete set of the Array of Anarchy was a follower of Ishchali called Ceoluulf Alric. Later he proclaimed himself as Enyo, the Hand of Strife. He claimed to have been given direct incite into certain aspects of the world and the universe, which some laid claim to his unstable mentality. These revelations given to Enyo gave him the ability and, he claimed, need to create the items of his deity. Ishchali was a complete unknown to most; Ishchali sits in the shadows using his many personas to influence the world around him. He found one such vessel in Alric. It is quoted that Ishchali spoke to Alric and this is what was said.
Four tasks I have given you and each one a testament to disorder. Complete them and I shall give you transition into the clouded realm. And the doors of Aamina-Ala shall spread open for you and the thread of truth and knowledge will be yours for the taking.
These tasks were the creation of that which Ishchali bestrode upon him was the spreading of chaotic virtue. When creating such a chaotic state, Enyo used the knowledge his dark god gave him to create the epitome of what he was taught. The entire process took over a decade, by the time he was completed he was feeble and senile. His mind shattered from multiple failed experiments. His devotion to Ishchali had taken the rest of his sensibilities. After years of toiling over his faith and his divine given tasks he finished a shell of a man. Patched white hair, a hooked hand that had been destroyed in on of his experiments and a white, dead eye were his trophies. When he was complete however, a simpleton of the mind due to the insanities he was forced to endure to create that which his deity requested, he smiled in satisfaction and died. No gate was opened for him to Aamina-Ala, no gift beyond the clouded realm was given. He was soulless and lost.
Items of the Array of Anarchy
The items which he created had never been properly assembled so it was unknown that their properties were combined when together. The items he created were priceless pieces of art.
- A white silvered breast plate. Beaten as thin as possible, it weighed nearly nothing when worn and held, yet withstood the strongest of blows from hammers. Intricate designs of lace are tattooed with red gold, making it stand out vividly in the light of fires.
- A silken cloak of the darkest red clasped with an ivory brooch of a menagerie mask.
- A silvered helm encrusted with shards of ivory. The silvered helm covers only the top of the head, leaving the face and jaw exposed. The ivory shards inlaid into the helm raise up as small spikes.
- An obsidian mask with a smiling face of openness and caring. The black mask has two hinges on the top as well as two hooks on the sides. When placed on the front of the helm they lock into place combining the two into a single set.
These items have been scattered about the lands throughout the ages, lost and found by various people. Always it seems that the unsuspecting are the usual and unfortunate ones to find them. It is vague but throughout history events of misfortune and chaotic nature seem to follow in the path of these items, sowing the seeds of disorder and discord. However it is when all four of these set items are found and placed together, does anarchy truly reign.
While individually these items are profound and can cause their own form of mayhem and chaos it is truely unknown what will occur when all four of these items are in fact placed together and worn by the same individual. It was said that the gates of Aamina-Ala shall be openned but they have never been brought together. Perhaps because of their nature of random havoc, bedlam, chaos, and confusion acts that they were destined to never be able to be brought to one location to be completed.
But should the worst happen and they be united, the gates will open to the place that demons call their heaven and the unknown will transpire.
Article Codex
Items • Armor • Cursed
Those who wear this item are usually laughed at and scorned for its appearance at first. It looks odd adorning the head of any warrior as it always seems a little too small and its thin strap that secures it in place seems far to fragile and loose to keep it in place when worn in a melee. However, when the wake of its powers catches up to those who scorn, their attitudes and lives change abruptly. The knowledge about this helm is vague but throughout history, events of a chaotic nature seem to follow in the path of this item, sowing the seeds of disorder and discord. However it is when all four of these set items are found and placed together, does true havoc reign.
Items • Armor • Cursed
This item has been moved about the lands throughout the ages, lost and found by various people. Always it seems that the unsuspecting are the usual and unfortunate ones to find them. It is vague but throughout history events of misfortune and chaotic nature seem to follow in the path of this item, sowing the seeds of disorder and discord. However it is when all four of these set items are found and placed together, does anarchy truly reign.
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? Responses (14)
A good and dangerous item, but does the curse infect you the moment you don the armor? Or does it grow with every battle in which the armor saves your life?
A good and dangerous item, but I have a question. Does the curse infect your mind the moment you don the armor? Or does it slowly grow into existence, becoming stronger with every battle in which the armor saves your life?
Both. I slowly begins to alter your personality and your mindset from the moment you don the armor and items. However it does so in a subtle mannor where the wearer wouldn't notice. Others around them may pass off their behavior as someone having a rough day or are irritated at something. Minor and unnoticable at first. The more you wear it and use its effects the faster and stronger these changes take place.
Oops, thats me above. Oh and it wont let me vote.
Updated: Updated the history to add the new items being made.
I do like the thought, that these items are so chaotic, that they will likely never meet in one place and serve their intended purpose! It would be also fun if the god that incited their creation actually forgot their existence - with so many plans started, he's likely to forget some.
Now, there are two items of the set already, and both of them have a similar effect of turning the wearer into a homicidal maniac in the end. Shouldn't there be more to the elementary force The Chaos? Perhaps the wearer could experience fits of strange luck and unluck, constantly loosing and finding things, etc. Or he could become addicted to gambling, and all kinds of games of chance and contests (an ideal way for the item move on - bet it and loose it). Or people could react unpredictably in the wearer's presence.
And you know, when you post all the items, we will want to know what happens when you put more of them together. ;)
My take: the wearer of multiple items would not be a slave of a single urge - he could decide to follow one of them, or 'invoke their power'. Note that even with some freedom will the results be always chaotic and unpredictable, the wearer quite empowered, but not knowing himself what will happen next - a genuine champion of Chaos.
So, with those examples from above, meeting a group of strangers the champion could decide to go for the open battle, suggest a contest for some fun (hard to resist for them due to the item's influence), mix up their minds (so anything from bewilderment, through arguing to open infighting or attack can happen), or let something be lost or found unexpectably. The result will be a mess anyway.
The thing about the items is not nessessarily what they do to the wearer, but what they do to those around them.
The mindset behind the entire thing is not to create havoc in a single persons life, that does not further the end all agenda, but to reap chaos to those around the items. That way no item is pin pointed and singled out among the root cause. In theory... the one who made them was in fact insane.
OK, I get it... it is just the basic property that could be seen so far, of inciting random homicidal violence in people. There's plenty of such items already, and I yearned for something more from a set of items that embody Chaos. But insanity can cover that as well.
I think these are quite interesting, but I think varing which face of chaos the items present might help.
Both right now are focused basically on Psychosis.
Too true and they will get attention eventually.
Suggestions : Chaos of Mind (Psychosis, etc, covered), Chaos of Form (Transformation), Chaos of Place (Random Teleportation), Chaos of Time?
Hmmmm
I love this one, it has a very classic DnD/Mythos feel to it, I can't point to what I loved about it, but I now I loved it one.
One thing: this sentence is wrong, it has the feel of something that has been edited some many times that important words and phrases have been lost.
What only a handful of learned scholars is that in combination, these items were created as a whole for the purpose of pandemonium.What only a handful of learned scholars is that in combination, these items were created as a whole for the purpose of pandemonium.
This was to be an entire set of items that when used in concert would cause greater forms of chaos. That was probably lost in a transferred edit and then I lost my love for the idea of what it originally meant.