A Gaggle of Wizards
Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem...one way or another.
The Upright Society of Civic Mages has one goal, to bring all wizards and sorcerers into their fold, in a manner similar to the heirarchy of the Clerics and other divine spell casters. Too many great errors and problems, and not to mention plot hooks, can be laid at the feet of mad, or evil spellcasters. Demons run amok, sorcerous experiments gone awry, and estrangement from society leading to moral, and social atrophy until the mage in question has no qualms about abusing the dead, torturing and killing the living and laying waste to the land and natural resources around him. All of this has a tendancy to give mages a bad name, even though not all that many go bad.
The Upright Society creates a magicly binding oath that limits the activities that it's members can perform. No demonic summoning, no creating the undead, researching lichdom, and no creation, or drastic alteration of living animals, for the greater good. The society also encourages wizards to work together in their research, as well as taking up civic minded projects in place of their previous arcane studies. Why try to engineer a spell to create black lightning when that effort would better go towards helping end a decade long drought, creating magical vaccines against diseases, and creating self replenishing public fountains and the like.
The Upright Society also trys to play the polical role, standing with the local government, so long as it is willing to make life easier for members of the Society who in turn are willing to aid the country in it's needs. There is one stipulation, the Society does not condone warfare and will not send 'war wizards' into the field, unless the enemy is using magic. Then the wizards sent will have the sole mission of negating the enemies magic.
The Society increases it's ranks in two manners, recruiting up and coming magi, who are seldom strong enough to resist the Society, which is not above using threats, blackmail, and coercion to gain members. Secondly, it hunts down the doddering old magi in their towers to confront and destroy their mad creations, and force the resident mage into the order, or to submit to magical censure and geases, or should they prove more resistant, into an early grave. What is one life when hundreds, if not thousands could be at stake?
Now, for plot hooks.
- The PC mage could already be a member, and would take orders, and gain support from the 'elders' of the society, who remain secretive and discourage anyone from trying to discover their identity, thus making them less objective in their duties.
- The PC mage is approached and is given invitation to join the Society. They could readily accept, or stubbornly resist such authoritarian control. Do they find the inner mysteries, or must they escape, with the help of their friends to find the 'underground' resistance.
- The Society suddenly espouces a new policy, perhaps speaking of orcish rights, condeming elves as unwholesome and evil, and declaring a crusade against a neighbooring country that doesn't support the society, is ruled by an evil mage, or is ruled by a freedom based, magic supported government.
- A PC is accused of Crimes Against Magic, and is marked by the Society for capture, or termination, depending on resistance. This could become a running problem, with the PC's being under regular surveillance until they reach a weak spot, and are beset by a wizard hunting squad. Crimes against magic could be a genuine offence, or it could be as little as refusing to join, or actively resisting the Society.
- A current member of the Society goes rogue, and seeks the PC's for help and protection from the Society. Mayhem ensues.
Filmograpy and Bibliography
The Skulls, ignore the sequel - secret societies are so much fun.
The Talamasca, specifically from the Anne Rice Witches books - non reactive organization with secretive membership, and mysterious practices
The Aes Sedai, The Wheel of Time series - organized magi with mandatary membership, and no tolerance for outside opinion.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (15)
Interesting.
Of course, if they became powerful, it would remove most probability of the good-old cliche mad wizard. Oh well.
4/5.
Of course, the right minded civil wizard can do a great deal of damage in their zeal to prevent irresponsible action. And if you are American, think Moral Majority. It all sounds well and good, until you talk with them for a while.
Also can you cross post this in a thread we have going?
http://www.strolen.com/forums/viewtopic.php?t=659
Much alike it happenes too often in the real world: a band of people who will not be content with minding their own business go out there and restrict your right to make your own choice, imposing their morality upon you, their way, their views. All that matters is that they have popolar support.
Stamping out anything that is different (or aberrant, as they would say) they extinguish individulaism and ingenuity for the sake of stiftling conformity.
Like it was once forbidden to worship anyone but God, like a woman was forbidden to vote, like being homosexual was punishbe by death.
Nice, eh?
Foiling the plans of the self-righteous, holier-than-thou Civic Whizzards could make for a satisfying campaign! Let us kick some bigot arse!
Like the expression goes, the road to hell is paved with good intentions. The CivyWhizzards want to eliminate evil and dangerous magics, but like EchoMirage said, most people don't know how to mind their own business.
A 4 by the way :D
Thank You =)
i agree with all of you, and anyway, do you not think that, even if they try to resist, the soceity can always blackmail more people into joining them, therefore growing ever more powerfull, on the way up
{{You sir are guilty that most vile and evil of crimes - you are NOT LIKE US
How lucky we are to have the Civic Whizzards to protect us}}
Like Echo says - some people just don't get the idea - the only true immorality is forcing your own morality on others
Having said that there really must be some control on the most powerful of magics - but this, of course, is the job of government not some bigoted self-serving campaign group
Great plot - a solid 4
A very interesting thought...
What an excellent pretense for the government to nationalize this movement, and get ALL magic under its control! Those chaotic and independent wizards may have resisted so far; but a single, centralised command is easier to take over.
Anyone said the road to hell is paved with good intentions? A government can surely add a few more.
Thanks for reminding of that option, Dragon Lord.
Updated: Added Freetext
Another good submission dredged up from the depths of strolen.cpm.
This has very classic feel to it, so much that I can almost taste the adolescent game table irony along with flat mountain dew and crap take out food. Thank you for that.
Fun and playful.
Not bad, considering I wrote this 8 years ago
I could see something like this, though certainly Grayer, since they would be a great threat politically.
I think they would be almost assuredly corrupt other than in the most optimistic of campaign worlds, they have too much power otherwise.