1. The Alaesanne Chifforobe
Found deep in the Perrenian Necrohol of the Gygaxian Gyre, the Alaesanne Chifforobe is a large piece of furniture notable for its grand panels depicting Rococo-style paintings of satyrs and birds either helping a young woman dress, or undress, perspective is everything. The chifforobe is made of a strange pale blue-grained wood, fit with wight pewter fittings and dungeon agate knobs, and each of the four doors depicts a different woman in various stages of undress, or dressing, with diaphanous garments of soft pastels colors against cool green and blue backgrounds. The Chifforobe wanders around the Necrohol and rarely is found in the same place twice. It is also named for its most famous discoverer, Alaesanne Gonreos. She found the chifforobe and drew out a full Panoply of Wondrous Power, which allowed her to become a powerful sorceress, then a guild leader among the Adventurers-Upon-Return, and then a long tenure as a High Lady of Terrasquestone.
Supernatural effect - each person who finds the chifforobe will recognize the woman in the panels, typically as someone they know. For female adventurers, there is a strong chance that the person they see is themselves. This is an illusory power effect of the chifforobe.
Treasure - The Alaesanne Chifforobe produces clothing. Most of the time it has well-made clothing fit for a lady. Some of the time it will generate masterwork garments of breathtaking quality. In rare instances, it will create magical clothing as per the regular generation rules, but 50% of the time it creates Quality Clothing +2 armor, and 50% of the time produces Quality Clothing +2 Charisma. If there is a critical success followed by a second critical success, it creates a unique or legendary item and then vanishes for a minimum of a year, if a third crit is rolled, then it creates a panoply and vanishes for decade.
2. The Riffallie Vitrine
A vitrine is a glass display cabinet, and the Arch-Sorceress Klallreti Riffallie was infamous for her collection and the meticulous manner in which she kept and presented it.
3. The Vamimdal Humidor
The Vamimdal Humidor is found deep in the Necrohol almost speak-easy style, only accessible through an easily overlooked door. Inside the humidor is a climate-controlled space that smells strongly of tobacco, aged wood, and leather. More than a century ago the tobacconist Vamimdal Kamok managed a breathtaking estate on the edge of Terrasquestone where he grew and aged the finest leaf, entertained guests as the most splendid entertainer, and created one of the finest collections of art outside of the Hall of Gifts, the sacred treasury and museum of the Lords of Terrasquestone. No one remembers Vimimdal, or his cultivation of tobacco, and his pinnacle product, Kamok Broadleaf, is now simply known as Lord's Leaf and is still considered one of the best strains of the plant. Inside the wreckage of the humidor (though still completely safe and comfortable after sitting chairs back up, righting tables, dusting off a few counters and bottles, there are plenty of decidedly masculine comforts to be had. Bottles of aged and rare wines and spirits, apothecary jars of different herbs and tobacco strains, and so forth. Quite the enjoyable place, though after a time female characters will find the space oppressive and decidedly opposed to the things they like.
The treasure chest is a small wooden box marked with Kamok's sigil and containing magic cigars.
What happened?
Kamok never ventured into the dungeon, and he was no adventurer, but he drew the attention and more dreadfully, the ire, of the dungeon core. Kamok was charming, charismatic, a ladies' man, wealthy, and absolutely uninterested in anything related to the Gyre or the Dungeon. What he did do was attract the attention of Palicamus Mordanticus Naal, the Odalisque of Eternity, a former member of the other council. As a member of the dungeon's private harem, the fact that Palicamus, a feminine creature of excessive and hedonist sensuality, left her duties to attend Kamok's parties and to become part of his entourage was more than the glowing radioactive chunk of rock could tolerate. Kamok's estates were devoured in a massive earthquake, and all that remains is the humidor buried in the Necrohol. The Odalisque of Eternity and Kamok remained entwined in each others arms, both turned into a massive slab of Tarasceen carnelian (orange dungeon crystal)
4. Bethsabee's Jewelry Box
Bethsabee's Jewelry Box is usually located in the Alcazar of the Gyre, a massive formal space near the core of the dungeon, and is guarded by the core's Harem of female champions and monsters, and accordingly, holds a great treasure. The box itself is small, but made entirely out of dungeon gold, and decorated with a mosaic of emeralds and orange topaz.
When opened, the Jewelry Box will contain a single Legendary Dungeon Drop from the jewelry potentials, like rings, armlets, necklaces, etc.
Bethsabee was an unlikely woman to make it to the dungeon's core, as she was no adventurer. Rather, she was a high lady, wealthy and well educated, competent in magic, and sums. When her husband fell in with a bad crowd, and she decided to leave him rather than face the shame that would come when his antics came to light, he slandered her in public, and struck her repeatedly, rendering her into a pariah due to his influence. She fled to the one place where she knew he would not follow, into the Gyre. She did not go alone, her faithful champion brought sword and shield, and two of her kinswomen brought their spellcraft. They sought a chance in the dungeon.
And received it. The travail was difficult, and they were all wounded in the process. Bethsabee's healing arts kept them alive, and her charms for boosting her champion's fighting prowess made the difference. Her kinswomen cast no dire and terrible spells, but instead charmed foes, sent monsters into a slumber, allowed them to pass unseen, and many other such spells useful to a Mistress of Servants.
Upon reaching the Alcazar of the Gyre, the champions of the dungeon greeted Bethsabee as a guest and offered succor to her and her retinue. They gratefully accepted and received rest, food, drink, and healing as needed. While the retinue recuperated Bethsabee entered the presence of the core itself and is among the few to have lain eyes on it and not become a High Lord of Terrasquestone. What passed between them is unknown, but what came after is known, albeit in an archival sense, as the core's power over the city and its inhabitants smoothed a lot of things out. When Bethsabee returned with the Ferronniere of the Childlike Empress decorating her fair brow, all of the slander and lies blew away like mist in a breeze. Those friendly to her spouse were filled with shame and loathing. Several surrendered to authorities, some renounced their positions to join quasi-religious orders such as monasteries or convents, and a few simply killed themselves to escape their remorse and self-loathing. Her spouse was afforded none of these escapes, he was instead summoned by the Gyre. He is still there, constantly being slain and resurrected for the Core's entertainment. A few years after, Bethsabee retired to a country estate and then shortly after that, simply vanished.
5. Albertyne's Lustrous Chest
This is the stuff, the sort of thing people plumb the dungeon to find, hell yeah! The storage chest is quite large, but not too large for two people to lift and carry. The outside is covered completely in dungeon silver. It's heavy as hell, but it is so shiny. The surface is covered in a basrelief of busty women waving to knights errant, kneeling with unicorns, and holding wine cups around a great table.
The chest contains 2D6+2 dungeon gold nuggets (each 15-20 lbs in weight) that are irregularly shaped, 3D6 chunks of Dungeon Topaz ore, each also 10-15 lbs in weight, and several ingots of tarasceen steel, dragonbrass, and wightpewter.
Albertyne was a noblewoman who had a different idea of what constituted treasure, and it wasn't gold and jewels. She had plenty of basic wealth and grew tired of men attempting to court and woo her with gifts of such materials. She preferred art, things of beauty, music, and poetry. These things were largely lacking in her house as Lord Waggoner Montgomery was a man who believed in the beauty of austerity and military minimalism, and his home was a fortress in an according manner. Lady Albertyne was not unhappy with her husband, just put out living in what seemed like a monastery. When he passed and she became an eligible widower, the men came like sharks sensing blood in the water. She took to throwing their base and crude gifts into the privy at Montgomery Hill, not knowing it was technically a Devouring Deep that fed the dungeon. It very quickly noticed.
The Core started decorating her house, rearranging rooms, replacing dour stone walls with brocaded damask wallpaper, hanging chandeliers and turning the great hall into a ballroom. Albertyne was amazed and figured out what was going on, she had the chest made, filled it with all the wealth she had no use for and had the privy opened so she could push the elaborate silver chest into the pit beneath.
Montgomery Palace stands atop Montgomery Hill inside the inner wall. While not the largest or most baroque of the Tarasceen palaces, it is considered to likely be the finest, the most tasteful, and the most expensive. Throughout the palace the fixtures are all dragonbrass and wightpewter, with accents in dungeon gold and silver, chandeliers drip with dungeon topaz, emerald, and a dozen other different types of jewelry. Paintings of exceptional quality hang on the walls, spaced with some of the most lovely statues to be seen. Albertyne's chest appears in the dungeon occasionally, and it is generally a warning because the treasures inside are large and cumbersome to carry, easily dropped, and things like the gold nuggets naturally tear any bag they are placed in, so that oops, the nugget and everything else in that bag just fell into the chasm the wearer jumped across.
6. Chivagzan Box-pack
The box-pack is functionally a square box with shoulder straps. It has a large carrying capacity, but often is uncomfortable and either used by people at great need, or by people being used as beasts of burden. The box is typically found in the upper portion of the Gyre, damaged and the straps cut.
Contents - 75% chance of rations and water for 1D6 people, 25% chance of furious goblin zombie
Chivagza was a female goblin who was conscripted as part of a goblin-supported expedition into the Gyre. She was one of twenty goblin porters who were laden down with gear and supplies so the leaders of the expedition, hobgoblins for the most part, were free to use their short swords, daggers, bows, and shaman-level spells. This was an unusual affair, but the Ghark tribe had maintained passable relations with Terrasquestone and had a few footholds in the slums of the city, so getting the OK to enter the dungeon was a matter of patience and persistence for Togri Ghark. The officials at the keep were surprised when a troop of nearly forty goblins and hobgoblins descended into the dungeon, quickly making their way through the normally grueling helix of the Gyre's entry and vanishing into the Long Dark. It was not surprising when none of the goblins returned.
In the depths, the sheer number of gobs triggered a basic response from the Dungeon, drastically increasing the perils the troop faced as they tried to reach the core. By the time the troop reached the Perrenian Necrohol they had only half of their number remaining. Deadfalls, unseen chasms, and rockfalls had taken their toll. This was where Chivagza was lost, her foot became wedged between rocks and trapping her. If they had gotten her free it still wouldn't have mattered as her foot, ankle, and leg were broken. The goblins took her supplies, and her weapon, and left her alone in the dark.
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