7 Dungeon Wight Magic Tattoos
The wights of the Gygaxian Gyre like to enhance their dungeon fighting ability through the use of large full-body tattoos
1. Pain-Eater
The Pain-Eater tattoo is an angular arc deco looking piece that covers the entire back of the torso. It is usually done in green, red, or black ink, and must be uncovered to work properly.
G1: negate -1 pain penalty
G2: negate -1 pain penalty, +1 Endurance when afflicted with -1 pain
G3: negate -2 pain penalty, +1 Endurance when afflicted with -1 or more pain
G4: negate -2 pain penalty, +2 Endurance when afflicted with -1 or more pain
G5: Negate -3 pain penalty, +2 Endurance and +2 Strength when afflicted with -1 or more pain
G6: Negate all pain penalties, +1 to all stats when afflicted with -1 or more pain
G7: Negate all pain penalties, +2 to all stats when afflicted with -1 or more pain
2. Cold Skin
The Cold Skin tattoo is a flowing organic piece that mixes elements of angular snowflakes and whorls and loops of flower petals. It can be on either side of the torso, and like all Wightish dungeon tats, it has to be uncovered to be active. It is typically done in blue or black ink. At all levels, the Cold Skin tattoo spoofs infravision and other thermal based senses.
G1: skin cool to the touch, +2 resistance to cold
G2: skin cool to the touch, +4 resistance to cold, +1 resistance to fire
G3: skin cool to the touch, +5 resistance to cold, +2 resistance to fire
G4: skin cold to the touch, immune to non-magical cold, +3 resistance to fire
G5: skin cold to the touch, Immune to magical and non-magical cold (spell resistance), +4 resistance to fire
G6: skin burning cold to the touch, contact inflicts 1 cold damage, immune to cold greater, immune to non-magical fire
G7: skin burning cold to the touch, contact inflicts 1D4 cold damage, immune to cold greater, immune to fire, all ice and cold magics are empowered
3. Shadow Stalker
The Shadow Stalker is an upper torso, front and back, and arm sleeve tattoo. It is always done in gray ink, the patterns are hard to follow with the eye and seem to defy logic, sense, and mathematics.
G1: +1 Hide, +1 Stealth
G2: +2 Hide, +2 Stealth
G3: Shadow sight, +3 Hide, +3 Stealth
G4: Invisible in Shadows, Darkvision, +4 Hide, + 4 Stealth
G5: Manipulate Shadows, +5 Hide, +5 Stealth
G6: Conjure Shadows, Summon Shadow Creature (as per normal summon but 20% Health for shadow creature), +8 Hide, + 8 Stealth
G7: Shadow Step (limited teleport, line of sight, shadow to shadow, Become Shadow, +10 Hide, +10 Stealth
4. Stoneskin
The Stoneskin tattoo is an art nouveau representation of dungeon geography done in brown, black, or copper ink, and covers the front and back of the torso completely. At the highest levels, the legs are covered as well. At first level, a stoneskin wearer can use Stonesense to know their location underground, detect traps and hidden doors, and gain increasing ability to sense vibration through stone, and are almost impossible to surprise or sneak up on in a dungeon or underground location.
G1: +1 Armor
G2: +2 Armor, +2 Strength
G3: +3 Armor, bare-handed strikes have a minor chance to Slow an opponent
G4: +4 Armor, +4 Strength, Rooted - immune to knock down
G5: +5 Armor, Immunity to missiles (non-siege), bare-handed strikes have a moderate chance to Slow an opponent
G6: +6 Armor, Immunity to bludgeoning damage, +6 to strength, Deeply Rooted - immune to knock down or knock back
G7: +7 Armor, Immunity to all non-magical weapons, bare-handed strikes have a major chance to Slow an opponent
5. Icon of Dread
One of the more infamous and terrifying of the Wightish tattoos, the Icon of Dread instills the wearer with an ever increasing aura of fear, and increases their speed and ability to deal damage in combat. The tattoo is stylized death imagery, with the skeleton drawn out on the body, including the face. This is done in black ink and it is common for Icon of Dread Wights to smear their naked bodies, or nearly naked bodies with blood and gore before challenging would be adventurers.
G1: Dexterity +1, Movement +5, Cause Fear Minor
G2: Dexterity +2, Movement +10
G3: Dexterity +3, Movement +15, Great leap, Cause Fear (regular)
G4: Dexterity +4, Movement +20, Soaring Leap
G5: Dexterity +5, Movement +30, Weightless step, Cause Fear Major
G6: Dexterity +7, Movement +40, Air-walk, Spiderclimb at will
G7: Dexterity +10, Movement +50, Feather fall at will, Cause Fear/Angel of Death (NPCs less than half the level of the Wight die if they fail their morale check)
6. P'ellmore Easle
Also known as Dungeon Skin, the P'ellmore Easle is the icon of the Gygaxian Gyre and Understone, the equivalent of getting nationalistic or patriotic tattoos over the entire body. The P'ellmore can be done in any color, though blue, red, and metallic black inks are the most popular. This is also the most common of the Wightish tattoos. No two are the same, and each is the product of an ongoing contract between a Wightish Cnawdmaler, or tattoo artist skilled in the alchemy required to make the pigments, and artistic skill to produce the required magical schemata on skin.
G1: +1 Power (power refers to the primary attribute of the Wight's chosen class), Innate spell ability, cantrip only, 1/day
G2: +2 Power, +2 Armor, Innate spell ability, cantrip only, 3/day
G3: +3 Power, Taunt Foe
G4: +4 Power, +4 Armor, Innate spell ability, up to level 1, cantrip 5/day, level 1 1/day
G5: +5 Power, Cause Fear
G6: +6 Power, +6 Armor, Innate spell ability up to a level 2 spell. Cantrip can be done at will, level 1 is 3/day, and level 2 is 1/day,
G7: +7 Power, Innate spell ability up to a level 3 spell. Cantrip can be done at will, level 1 is 5/day, and level 2 is 3/day, and level 3 is once per day. At this point, a P'ellmore Easle may cast four different spells as activated abilities. This is a very limited selection as they cannot change or learn new spells, but they are going to be very proficient with the spell abilities they have, they've been using the same spells their entire lives and will have found interesting uses for them.
7. Mark of Perfection
The Mark of Perfection is a full body tattoo, comprising a front and back torso set, and sleeves for the arms and legs. The arms are marked with flowing wings and feathers, the legs show pillars and almost temple style motifs, and the torso contains geometric patterns. The Mark of Perfection is done in gold ink, and is only applied to Wight Ladys (female Wight Lord) who have shown magic mastery, devotion to the Dungeon Core, and accomplishment in the service of the Gyre, the Core, and even understanding and involvement in Terrasquestone itself. To see a Wight with the Mark of Perfection is to see a Dungeon Angel, and is also likely the last thing those who witness her will ever see.
Rather than list all abilities on each entry level, assume all special abilities are cumulative, unless there are different values, and in this instance, the greater value takes precedence, +2 with replace +1, greater replaces lesser.
G1: +2 Armor, +1 magic user level, + 10 movement
G2: Anti-Scan, the Mark of Perfection blocks magical attempts to scan abilities. Haste +1, +2 magic user level, + 15 movement
G3: +4 Armor, +3 magic user level, + 20 movement and can move +10 vertically
G4: Reflect Scan, the MoP spoofs magical attempts to scan abilities by using the stats of another creature in the vicinity, +4 magic user level, +30 movement and can glide a distance equal to their full movement ability per turn
G5: +6 Armor, Haste +2, +5 magic user level, +30 movement and full flight ability
G6: Immune to Scan, cannot be targeted directly by any magical spell. +6 magic user level, +40 movement, full flight ability and can teleport within line of sight.
G7: Immune to non-magical weapons, Scan-Confusion - anyone attempting to use the scan or other divination type magics suffers as per the spell Confusion and may harm themselves and others. Haste +3, + 7 magic user level, +50 movement, full flight, and can teleport within line of sight or Fast Travel anywhere within the Gyre.
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