The Original from Cheka

1. Devouring Beds

The inn has a set of Devouring Beds in it, but the good news is that the beds don't do their cursed magical work unless there are intelligent beings sleeping in both beds, unless the inn is 100% booked, there is a chance the master bed and guest bed might not be occupied. If someone occupies the master bed they will receive the benefits of a full day's rest and not just a long rest. If someone occupies the guest bed, they will only benefit as if it were a short rest and not a long rest. The inn staff don't know about the beds, they picked them up in an estate sale, but they do know that the master bed is the best bed in the entire inn and they reserve it for when they have to stay a night, or for the most important of guests.

2. Devouring Beds II

As per Devouring Beds I, but there is a single master bed and there are several guest beds in the inn attached to it. The master of the inn absolutely knows which bed is which and the master bed is his, tucked into the corner of her office. None of the beds are especially strong, but the effect of siphoning essence from so many sleepers makes the master bed much more potent. The hostelier is nearly a century old but barely looks into her 40s.

3. The Green Devil

The landlord of the inn's common room has access to a supply of the Green Devil. This highly potent hallucinogenic spirit has enchanted poets, inspired sorcerers, turned heroes into beggars, and harlots into queens. It's also considered illegal and the powers that be tend to arrest people that sell it, and burn the stuff on sight. The iridescent liquid looks so pretty, swirling green and purple in it's glass bottle and faintly radiates magic. Yeah, a glass is as expensive as a hogshead of beer or a magnum of wine, but think of the stories and the glory.

The stories of yea thinking everyone in the common room had turned into lizardfolk and were eating and killing each other

4. Bad DreamINN

This seems like a normal enough inn, but the mood in the common room is gloomy, the staff are dark-eyed and sullen, and the place seems cold, even by the fire. The music doesn't seem to carry, and even the most exuberant bard or minstrel finds their urge to play diminished. Sleep is restless, and there are strange and cold dreams.

The place is haunted as fuck.

These are not ghosts to fight, but a miasma of ghosts who circle the building and weave through it. They've settled into the psyche of the workers, and permeate the material of the building. There has to be a reason though, and there is. The current hotelier in charge did a bit of local looting of tombs and mausoleums to equip his inn. The building is packed with stolen treasure, from the hotelier's jewelry to the silver candlesticks in the common room.

5. The Old Boar

The Inn is starting to look a bit rough around the edges, getting a real heavy, old, creaky feel to everything, and the proportions of things seem off. The chairs seem a bit small, the table is a bit too large. The bar doesn't run as straight as it should, and the shelves are starting to look like the wood is coming back to life. There is passable good music, the food is really hearty, and the drink is fucking strong. The Old Boar is slowly gaining notoriety for the potency of its house beer, and its unfiltered spirits are ... interesting. The common room is prone to fights breaking out, sometimes people die and are dragged off and not seen again, and the whole time the Old Boar himself either sits behind the counter or the inn or slouches behind the bar as the landlord. He is wreathed in pipe smoke, has thick, gnarled fingers, and his voice is deep and gruff. He can be persuaded to tell a good yard, if you bring him a jog of hard liquor or a pouch of fine leaf for his pipe. He's starting to look a bit like a boar himself.

Old Boar is in the process of turning into a geezer and its effecting his establishment. Eventually, when the transformation is complete, the inn will close in on itself and functionally become a mini-dungeon. 

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