Systems

Scrasamax
5/7 More Reasons Necromancy is Banned By: Scrasamax

follow up to Cheka

by Scrasamax
72xp
1 reply
54 views
Scrasamax
Of Potions By: Scrasamax

Seven ways to limit potion abuse, or preventing players from shotgunning three gallons of potions before a fight

by Scrasamax
75xp
40 views
1 HoH
Scrasamax
7 Alternate Versions of a Bag of Holding By: Scrasamax

As it says on the tin

by Scrasamax
99xp
1 reply
284 views
1 HoH
Scrasamax
Dungeon Butler By: Scrasamax

spell list for a dungeon butler

by Scrasamax
50xp
340 views
Scrasamax
With a Single Spell: Mage Armor By: Scrasamax

How to use a single spell as the centerpoint of a magic-using character

by Scrasamax
50xp
288 views
Scrasamax
7 Things about Spawn Points By: Scrasamax

Places where monsters routinely appear are called spawn points, and yes, this is the DungeonVerse incorporating video game mechanics into a working magical infrastructure

by Scrasamax
50xp
581 views
Scrasamax
Necromancy in the DungeonVerse By: Scrasamax

No, necromancy is not a normal part of the DungeonVerse, it is actively bad and vigorously opposed by all powers that be, and for a good reason

by Scrasamax
50xp
1 reply
359 views
valadaar
101 Alchemical Mishaps By: valadaar

Not everything in alchemy goes as expected....

by valadaar
125xp
1 reply
433 views
2 HoHs
Scrasamax
Beast Core Categories By: Scrasamax

A ranking system for monsters in the DungeonVerse

by Scrasamax
50xp
475 views
Scrasamax
What is a Warren By: Scrasamax

A Warren is what happens when a concept, abstract, or ideal becomes embodied through magic, and accordingling becomes a place and a source of magic power

by Scrasamax
75xp
702 views
1 HoH
Cheka Man
7 Secrets of Holding Power By: Cheka Man

Why do rulers and the nobles beneath them be able to hold power in the first place and be accepted? Well…..

by Cheka Man
41xp
424 views
Scrasamax
Cookery in the DungeonVerse By: Scrasamax

a cooking system for the DungeonVerse

by Scrasamax
75xp
1 reply
952 views
1 HoH
Scrasamax
Crafts and Trades People of the DungeonVerse By: Scrasamax

It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time.

The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed.

The cost is just risking your life.

Plenty of people venture in and never come out.

It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything?

by Scrasamax
50xp
679 views
Cheka Man
7 Economies By: Cheka Man

The Economy cannot be fought like a monster or spoken with like an NPC, but it is still important to your gaming world.

by Cheka Man
42xp
449 views
Scrasamax
7 Dungeon Esoterica By: Scrasamax

aka 7 dungeon mystical processes only understood by those versed in Dungeon Gnosticism (dungeonology or lacumancy)

by Scrasamax
40xp
671 views
Scrasamax
What is a Dungeon Core By: Scrasamax

Its a Philosopher's Stone

by Scrasamax
50xp
587 views
Scrasamax
Of Monsters and Mana By: Scrasamax

A treatise on the fundamental nature of mana, magic, and monsters in the DungeonVerse

by Scrasamax
75xp
890 views
1 HoH
Scrasamax
Is Equestria in the DungeonVerse??? By: Scrasamax

THIS IS YOUR FAULT CHEKA!!!

FRIENDSHIP IS MAAAAAAAAAAAGIC

by Scrasamax
42xp
1 reply
872 views
Stealth
Vampire States of America By: Stealth

This is about a new country being exposed to the world and judged by if they are vampire or not.

by Stealth
25xp
1 reply
571 views
Scrasamax
Victorious Charm By: Scrasamax

The Victorious Charm, or Charm of Victory is an enchantment added to weapons

by Scrasamax
40xp
426 views