“ Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary”
“ When people die of "natural causes" they are not really dead even if you see them in the casket they are still alive in a certain state that they find pleasurable so they pretend to be dead and are laid to rest and rest they do for they are vampires and they will wait in their resting place until the time of their returning to us a pledge has been made with them that if they wait until Christopher Ryan Garrison is one of them for he will not die of natural causes like them they will be nice to them.”
“ You receive a vision of a rooftop 'somewhere close by', where a rare moss grows; in the vision, you know the moss is suitable for greatly enhancing the effects of certain types of potions. Now go and find that rooftop. Don't fall off. (Of course, rooftop runners *will* be taken for miscreants by the local City Watch....)”