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esaquam's Profile

Our Author's latest news and articles.

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esaquam - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 660xp of 2955xp complete.
660xp

Hall of Honour

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- RANDOM
Organizations | 155xp

Society of Blood

The Society of Blood is much more benign than its name sounds. Initially created as an award of valor for common foot soldiers, membership. The SOBs decided to make themselves a benevolent, protective order for all veterans. They quickly united informally and, without any bloodshed or even any overt threats, restored order and fairness for veterans through all the lands.

- RANDOM
Plots | 25xp

Remembrance of Things Past

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time. But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC. The mentor is unwilling/unable either to respond or escape the consequences. The PCs can take action, but not in the open; 'kill the monsters' is not likely to solve the problem. Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.

- RANDOM
Plots | 110xp

The Coast Is Not Clear

Someone has been raiding the coast. The PC's are dispatched to help - but can they trust the local authorities?

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Guilds
“ People hunting for fish with arrows aim parallel with the water so that if they miss the fish they are aiming at they may hit another by chance.”
Strolen
“ The Forest of Throck: Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.”
ephemeralstability
“ The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses. Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... 'Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate' reads the sign outside the packed dwelling. Imagine the poor hermit, having retreated into the mountains to escape this precise situation...”
Wogden
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