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WAR10CK's Profile

Our Author's latest news and articles.

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WAR10CK - Social Profile

- Guild Master of Idea Hounding

For Next Level: 5838xp of 6860xp complete.
5838xp

Hall of Honour

2 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Dungeons | 57xp

Karak Forge Containment Facility

A Guild of Technomancers facility built around the Forge of Woe to contain the extreme levels of radiation emitted from it.

- RANDOM
Dungeons | 65xp

Secure Aquatic Containment Chamber

A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.

- RANDOM
Articles | 70xp

An ideal battle plan.

Ideally, the Nobles should be the ones taking the lead on the forefront. Not cowering behind their walls. This is the ideal scenario for preparing for war.

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Guilds
“ A tree was given as a gift at one time to a city. Every year the tree is the center of a large parade as the tree is towed by oxen or large horses in a large wagon through town.”
Strolen
“ On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy. Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?”
ephemeralstability
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