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WAR10CK's Profile

Our Author's latest news and articles.

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WAR10CK - Social Profile

- Guild Master of Idea Hounding

For Next Level: 5838xp of 6860xp complete.
5838xp

Hall of Honour

2 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Items | 48xp

Human Flayer Mk III

Designed by OniCorp. Harvest the hides of your humanoids. For use in a DOOM Setting. Based on an infamous GIF image called "Fukouna Shoujo 03" that is often passed around the internet as a shock image. I highly advise against googling this because it is seriously Not Safe For Life!

- RANDOM
NPCs | 87xp

Toralf Young-Sword

Dossier File on a young Nord child called Toralf Young-Sword. (Some of the things in this post are taken from Skyrim because I suck at naming stuff.)

- RANDOM
Dungeons | 65xp

Secure Aquatic Containment Chamber

A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.

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Guilds
“ Archers never waste arrows in a volley. Always aim for something. To waste an arrow is a great dishonor and if caught will be shamed.”
Strolen
“ I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage. dagger +2 to hit, D4 damage short sword +1 to hit, d6 damage long sword, threatens critical(see below) on 19-20, D8 damage battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity) spear D6 damage, d12 damage vrs large creatures great sword 2d6 damage military pick d6 damage, x3 damage( triple dice damage) on crit(20) great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier) quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better) Etc.”
Aramax
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
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