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Stork's Profile

Our Author's latest news and articles.

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- Thane Adept of Plentiful Musings

For Next Level: 465xp of 2955xp complete.
465xp

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- RANDOM
Articles | 85xp

A simple start for a new dungeon

Have a dungeon that could fit anywhere? Want to get the heroes there in a hurry? Try this.

- RANDOM
Locations | 165xp

The Wishing Well

A wishing well is nothing more that a place to hope and dream. A token offering is given with the silly notion that the wish just might come true. But what happens when these wishes start to come true, on a regular basis?

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“ This nocturnal creature resembles an over-sized bat, with the mouth of a star-nosed mole. The Manabat can be as small as a normal bat, but can grow to a size larger than a human. This creature is feared by wizards and other magic users, as it feeds of it victim's mana. It will hide at day and hunt at night, swooping down on its prey, engulfing the magic user's face with its slimy tentacles, thereby sucking the mana from the victim. Depending on the size of the Manabat it can drain only a portion of the wizard's mana, which he will regain in a few hours, whereas the largest creatures will drain the wizard's mana permanently, rendering them ineffective as magic users.It will not harm them in any other way. Manabats behave like normal bats and breeds in same way and numbers. They can be tamed by a master trainer to attack on command.”
Clemmensen
“ Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods. Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!”
Scrasamax
“ Weapons or equipment that is heavily relied on can be 'named'. Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be 'named'.”
Agar
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