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Stomphoof's Profile

Our Author's latest news and articles.

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Stomphoof - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 1070xp of 2955xp complete.
1070xp

Hall of Honour

0 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Plots | 120xp

The Abandoned Temple

"Hey there, you look like a sturdy fellow! Interested in a treasure map? Only a few gold coins and this map to an ancient ruins secret room can be yours!"

A Basic Dungeon Crawl that starts with a map.

- RANDOM
Dungeons | 185xp

Cultist Cell

A cell of cultists hidden in a city. These people seek to bring a dark god of antiquity back into the world. Can you stop them? WILL you stop them?

- RANDOM
NPCs | 140xp

Bargorl, The Ringmaster

"Ladies and Gentleman, Children of all ages! Welcome to my Carnival! You will see sights to behold, and things beyond belief! Some may frighten you, and some may shock you, but its all in good fun! Please, stay a while...and watch."

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Guilds
“ It is traditional for two warlike countries to each give their first-born royal prince as a hostage to each other to prevent war. One of the princes has been murdered, and the PCs have a few days to rescue the prince in the other country to save him from being executed and a bloodthirsty war from breaking out.”
Cheka Man
“ Legends abound in some places about ancient landforms (Islands, Peninsulas, Mountains) that dissapeared long ago in towers of glowing energy. (See Any Unnatainable Glory entries for more info)”
CaptainPenguin
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
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