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Sentinel's Profile

Our Author's latest news and articles.

18

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Sentinel - Social Profile

- Guild Master of Idea Hounding

For Next Level: 1400xp of 6860xp complete.
1400xp

Hall of Honour

1 HoH

Golden

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- RANDOM
Locations | 95xp

Haven Fortress

The Haven Fortress, the name suggests protection and vacation, but it is far more then that...

- RANDOM
NPCs | 50xp

Azriel Azur

Cold to the core, he is a rather young drow who has no friends and is very quiet and keeps to himself

- RANDOM
NPCs | 100xp

Sir Whitewing

Sir Whitewing, a typical knight, loyal to his lord to his death and couragous as all get out. Currently leading an army of 10,000 soldiers east to battle the swamp ogres that threaten the borders. Charismatic and rash, he will charge recklessly into battle for his friends, without heed for his life. Smart and out-going he isn't what most noble's sons would be.

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Guilds
“ At regular intervals, a god takes control of your world's weather. Choose the gods at random each turn of the interval and begin applying their effects subtly. Their power will depend on the strength of those who worship them. For civilised people, worship of a god actually wanes during that god's month in an effort to reduce their potential destructive effect.”
crucifiction
“ An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on. The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...”
rickster
“ Mazetown stands right around the entrance to the Maze, and its whole economy depends on the people coming to visit the ever-changing and apparently sentient dungeon. They don't get all that many visitors, but the ones that do come tend to be rather generous in their spending; after all, if anything you take inside vanishes as soon as you go in, and everyone who manages to come out usually does so with fabulous treasures in tow, why not spend your coin on R&R before getting started?”
sirgarberto
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