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Ramhir's Profile

Our Author's latest news and articles.

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Ramhir - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 2340xp of 5190xp complete.
2340xp

Hall of Honour

4 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Locations | 250xp

The Inn of the Wild Geese

"Hey, Hultz. What are you doing in here?"

"It's gonna move. I don't like it when it moves," the stableboy replied, sitting by the hearth with his arms wrapped around himself.

"What's going to move?"

"The Inn. I don't like it when it moves."

Five minutes later, he gets up and goes back outside.

"What was he talking about?" the newcomer asked a burly fighter.

"Go outside and take a look."

He goes over to the door and flings it wide. "See, it's all still ... Wait! Where did the town go!"

"Welcome to the Brotherhood of the Wild Geese." The fighter comes over with a mug of ale. "Here, you'll probably be needing this. I know I did, when it happened to me."

- RANDOM
Items | 150xp

Pocket Army

The peddler was pulling odd things from his pack, extolling each as he laid them down – one shoe that changed colors, a knife carved from wood, a mummified bird. “And this,” he said, pulling a 1 foot square box of stone out of his pack, “is all the friends you will ever need.” He opened it up, showing the carved stone statues of warriors inside. He took one out and stood it on the ground, where it changed to flesh and blood, stretched, then pulled the sword from its sheath and saluted them with it. “An army in your pocket! For a mere thousand gold! A bargain!”

- RANDOM
NPCs | 100xp

Humanchild, the Waif from Fae

"Ladies and Gentlemen, Humanchild, the Waif from Fae, here to tell you your future!"
"How come she ain't got no clothes on?"
"She was lost in Faerie and had to fend for herself for many years. No clothing shops in Faerie! We all know that eating Faerie food does strange things to you. For her, she became psychic, but only while she had no clothes on. If she dresses, she loses her psychic abilities, it's like she went blind and deaf!
"So, who wants to know your future? Just one silver piece to know how your endeavors will turn out!"

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Guilds
“ A place where a fertility spell has gone wrong.Kisses can lead to pregnancy, any fungus infection runs rampant, corn grows as soon as it is planted,ect.”
Cheka Man
“ For a futuristic grim gory setting. Probably powered by some kind of dilithium battery or something similarly awesome. Anyways, basicly a big drill sticking up from a hilt that you primarily use for skewering enemies painfully and drilling through armor.”
Gossamer
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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