“ Pepperbox Wand
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.”
“ A magical stave with two distinct uses. One end is a healing stick, which can heal some quite serious diseases, the other half can be used to inflict those diseases on other people.”
“ The city was cursed many years ago. Since then it has not stopped raining. The gutters are inhabited by eels and the doors are on the first floor, coated with pitch. On a bad day, you can see the water level rise above the ground floor windows. Carts have both wheels and bladders filled with air to keep them afloat. And yet everyone is surprisingly dry.”