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Priv8eye's Profile

Our Author's latest news and articles.

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Priv8eye - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 1020xp of 2955xp complete.
1020xp

Hall of Honour

1 HoH

Golden

0 Golden

Quests

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- RANDOM
NPCs | 160xp

Ibn Al-Fadyn

Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.

- RANDOM
Organizations | 110xp

The Sisterhood of Aruvielle

The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord. It is said that they go where they will, when they will they work for who they choose, not for who chooses them.

- RANDOM
Items | 165xp

Gambon's Pot

Here lad, you take it. We've been through a lot this pot and I, ever since the last Great War, but you're too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage... Ah but I'm old and toothless now an' it's no use to me. Take the pot lad, use it well. At least you'll always be guarenteed a reasonable meal

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Guilds
“ What if potions and tonics had negative side effects? Potions of increased strength cause violent tempers, or damage joints. What if potions of dexterity caused tremors, or palsy? What if they were addictive, and had withdrawal symptoms? Could someone make a bad batch? No one use the brown strength potion!”
Scrasamax
“ As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Rotting animal carcass that has been ripped apart and tracks all over, covered in maggots.”
Strolen
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
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