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Jazzman's Profile

Our Author's latest news and articles.

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Jazzman - Social Profile

- Mild Lordship of Inking Pens

For Next Level: 165xp of 1535xp complete.
165xp

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- RANDOM
NPCs | 40xp

Tomais Reives

'Inn keeper, your best all around' hollared the newcomer jovefully; tossing gold onto the counter, 'and for you bard' tossing him a small purse, 'some lessons' he added with a wink and a laugh.
When the sheriff entered the inn the next day, he found a carnal house, with patrons either on the ground with green foam runnig from thier mouths or cut to pieces. 11 dead, and someone had sport with the barmaid before killing her.
Tomais Reives is always quick with a smile or a joke or to buy the next round. He dresses expensively with a lot of flash and always seems to be the life of the party.
He its like by almost everyone, he has only one little flaw; He likes to kill; a lot.
If he did it for some master, or for some dark, it might be better.
He just does it because be can.

- RANDOM
NPCs | 45xp

Saber Rat

A wanderer who seems to be under a curse, he has the habit of being the only one left standing at the end of an adventure. This has made him powerful and rich, but made people very concerned about his motives or jioning him. Trained as a thief, then a mage, now as a warrior.

- RANDOM
Items | 75xp

Harper King's Cup of Good Cheer

A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it

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Guilds
“ Bag on a Stick Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor. As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you. The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.”
tinypoisonousfish
“ Finally got the idea for an orcish currency: A cold-hammered piece of raw iron, resembling some kind of a dagger. The Dagger is easy to carry, hard to forge, may be used as a crude weapon in case of emergency AND the iron being a valuable resource... may be used directly for weapon-making. May be carried openly on the belt of a mighty Orc. A new insult: 'to beat someone with someones money' . Self-explanatory.”
manfred
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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