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Erik's Profile

Our Author's latest news and articles.

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Erik - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 305xp of 2955xp complete.
305xp

Hall of Honour

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- RANDOM
Items | 35xp

Mana Orb

A magical item that comes in great use.

- RANDOM
Items | 115xp

Culbert's Wedding Band

Unfortunately for Culbert, his bride was more than he bargained for...

- RANDOM
Plots | 85xp

The Golem Wars

The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.

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“ The PCs come across a town with a strange curse: Every morning, those who have grown up here wake up with the memories of someone else. They do not find this strange and have no idea it is happening. They calmly wake up and start these new lives as though they have always been that way. The cause: A wizard who lived there was spurned by a maiden he was infatuated with. His attempt to manipulate her memories into believing they were already together and that she loved him went horribly awry.”
MysticMoon
“ An insidious creature, most likely somehow 'related' to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional 'crunch'. The Dead Leaves will then swirl and 'rise' up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor. Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to 'identify' in a large patch of fallen leaves by eyesight alone.”
Murometz
“ A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding. Preists, I think, would have this sort of thing covered.”
Agar
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