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Demagogue's Profile

Our Author's latest news and articles.

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Demagogue - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1962xp of 3925xp complete.
1962xp

Hall of Honour

4 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
Lifeforms | 125xp

The D'Karr and the Karr

An offshoot of humanity arises from its underground home due to a massive civil war and other ancient fueds...

- RANDOM
NPCs | 105xp

Narx Habdur and the Priest

They are two sides of the same coin-either one will kill you, they'll just think about it differently.

- RANDOM
Items | 187xp

The Death Throes Bullet

The nurse put a hand on his shoulder, speaking softly, 'Calm down, sir, you're inside a hospital. You're safe.'
The man's eyes darted back and forth, his whole body shaking in terror, 'Nooo,' He whispered, 'I'll never be safe, I saw him, I saw him jerking and writhing around, then he looked straight at me and fell over.'

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Guilds
“ The villages around the capital have a strange new disease cropping up. Spread by a fungus (much like ergot poisoning), it causes its victims to be very sensitive to sunlight. Hundreds of peasants are hiding from the sun, only coming out in the darkness to labor in the fields. Unfortunately, rumor makes their behavior sound more sinister and secretive than it really is.”
Wulfhere
“ Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.”
manfred
“ The Forest of Throck: Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.”
ephemeralstability
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