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CaptainMayday's Profile

Our Author's latest news and articles.

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CaptainMayday - Social Profile

- Guild Master of Idea Hounding

For Next Level: 1672xp of 6860xp complete.
1672xp

Hall of Honour

5 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
Lifeforms | 145xp

WinterKill

A wretched entity of the frozen lands, the WinterKill is the remnant of a mortal left to die in despair and endless cold.

- RANDOM
Items | 365xp

Book of Eventful Evenings

A slightly worn looking, and rather thin book. Its cover is red, but also holds some inset jewels, and the words 'Eventful Evenings with Magic' written on the cover in gold leaf. While not a misnomer, it is interestingly deceptive.

- RANDOM
Items | 205xp

Imp Orb

This small orb, perfectly spherical, a deep, but transparent red, and very reminiscent of a standard marble, but also holds and imp who can also speak to the mind of whoever holds it. It is one of a set.

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Guilds
“ Basq doesn't exist. He occupies a point in space--a single X,Y,Z point in the Cartesian plane, but he's not made of anything. People looking at him see whatever they want to see. Or what he wants you to see. Usually a mix. Just the same, he cannot be hurt swords or arrows. Only things that deal damage to an area (fireballs, gases) can damage him. Or weapons that can cut through an infinitely small point.”
Forganthus
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
“ Thieve's House or thier main front: All the floors are designed to squeak when stepped upon or to sag or bend sending a small shake along the beam, somewhat like a spiders web, to alert those inside.”
Strolen
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