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B9anders's Profile

Our Author's latest news and articles.

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B9anders - Social Profile

- Guild Master of Idea Hounding

For Next Level: 2555xp of 6860xp complete.
2555xp

Hall of Honour

9 HoH

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- RANDOM
Systems | 130xp

Laulas

The Sky Father, the Star Lord.

- RANDOM
Organizations | 260xp

The nobility of magic

What is the justification for the nobility? Some appeal divine authority. In one world however, being of noble blood really does elevate you above the common rabble. By virtue of magical aptitude.

- RANDOM
Organizations | 215xp

The Shining Path

The Shining Path - a non-deitific religious path in a world full of deities.

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“ The desert is a curse from the Water God upon the wicked people who live in the South. Said people offended the Water God in some way, and so the Water God placed water-trappers, bizarre, water-sucking beings, in the soil, and within years, the wilderness became a desert. Thus, the desert folk shamans have special powers that allow them to find water-trappers so that they can be dug up and their water harvested.”
CaptainPenguin
“ A nation state has a hardline tradition of transparency in government. So much so that any and all information held by their military and intelligence services is immediately declassified and published when the said information is no longer relevent to current and ongoing activities. Even if such information might be diplomatically toxic.”
WAR10CK
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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