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B9anders's Profile

Our Author's latest news and articles.

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B9anders - Social Profile

- Guild Master of Idea Hounding

For Next Level: 2555xp of 6860xp complete.
2555xp

Hall of Honour

9 HoH

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- RANDOM
Systems | 115xp

The Mythology of Éran

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

- RANDOM
Locations | 85xp

The Lost City of Giants

Deep in the remote Storm Horns lies an ancient and deserted city of giants.

- RANDOM
Systems | 130xp

Laulas

The Sky Father, the Star Lord.

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“ The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they're all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.”
Michael Jotne Slayer
“ A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess. The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head. In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer. Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?”
caesar193
“ Go Beyonde Wiz 1 For one full round, a gate to another dimension is opened. That Dimension is called Beyonde. It is a place of eldritch horrors but if you are careful, movement there for every 10 feet there you cover 1 mile here. It is very dangerous and creatures will attack). near instantaneously upon your arrival. in practice, you can roughly cover about 300 miles(after this point you will be subjected to overwhelming attack.Brave(Foolish?) peeps attempt to send armies through, that is very iffy. you can only get to approx. D^ miles of where you want to come out(requiring another casting of the spell. Basically you have teleportation available to L 1 Wizard's , this would shake kingdoms to the core, if an enemy army could appear at any moment,D6 miles from a target. Warfare becomes very fluid and much smaller forces are scattered about the countryside.”
Aramax
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